-- received, created data for, and implemented new portraits: traveling Dese merchant, Mechanic, and Dese royal guard. (For those counting, this brings the game up to 127 distinct portraits, including generics but not including procedurally generated portraits!)
-- during a mid-battle save, the game now saves all dialogue that has been removed from the scene, whether because of RemoveConv or because it's non-repeatable and it was triggered; and upon reloading the save file, those dialogue trees are removed. (Thus, the game will remember which dialogue not to repeat upon reloading the file.)
-- during a mid-battle save, the game now saves all current objectives; and upon reloading the save file, only those objectives are loaded. (Thus, mid-battle changes to objectives are preserved.)
-- during a mid-battle save, the game now saves all active conditions present on the battlefield; and upon reloading, only the active conditions are loaded. (Thus, mid-battle changes to weather, lighting, and win/lose conditions are preserved.)
-- added a third dummy to the qualifier tutorial battle.