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Author Topic: TsoG General Improvements Thread  (Read 12965 times)

Zackirus

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Re: TsoG General Improvements Thread
« Reply #60 on: May 01, 2011, 02:56:29 PM »

Give the option to turn off the attack squares (you know the squares that light up to show where your attack is going to hit). It would Also be more challenging to bring back the option that makes your attacks miss if target nothing.
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Dean_Lukas

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Re: TsoG General Improvements Thread
« Reply #61 on: May 01, 2011, 03:48:25 PM »

Maybe as an option, but I really prefer the attack radius. Always felt cheap to miss because I didn't eye the space correctly.
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Zackirus

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Re: TsoG General Improvements Thread
« Reply #62 on: May 01, 2011, 03:52:10 PM »

That's why I said it as an option. Some people might not want the extra difficulty.
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bugfartboy

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Re: TsoG General Improvements Thread
« Reply #63 on: May 01, 2011, 08:07:23 PM »

I thought playing with Friendly Fire on did that, Zack... But I havn't played it with friendly fire, so I don't know.
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Duskling

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Re: TsoG General Improvements Thread
« Reply #64 on: May 01, 2011, 08:18:54 PM »

I thought playing with Friendly Fire on did that, Zack... But I havn't played it with friendly fire, so I don't know.
No, I'm pretty sure that just allows your teammates to get hurt by you, it doesn't restrict you from firing into an empty space.
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The Holy namelesskitty

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Re: TsoG General Improvements Thread
« Reply #65 on: May 02, 2011, 04:03:59 PM »

I think that Duskling is right, that's what I thought happened when I tried it.
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Zackirus

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Re: TsoG General Improvements Thread
« Reply #66 on: May 02, 2011, 04:09:13 PM »

That is what would happen. Now, who is for this idea?
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CraigStern

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Re: TsoG General Improvements Thread
« Reply #67 on: May 02, 2011, 05:20:16 PM »

Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
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Zackirus

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Re: TsoG General Improvements Thread
« Reply #68 on: May 02, 2011, 05:22:08 PM »

That's why I said it as an option. Some people might not like that feature...
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Duskling

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Re: TsoG General Improvements Thread
« Reply #69 on: May 02, 2011, 05:33:15 PM »

Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
Plus, he suggested an option to turn off the squares, with the squares on, you'd probably have to be half asleep to miss.
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bugfartboy

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Re: TsoG General Improvements Thread
« Reply #70 on: May 02, 2011, 05:52:27 PM »

Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
I only hated it when Trick Shot kept missing because I inaccurately played out where it was going to hit. That's all. But other than that, it was nice. It added some more realism.
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Duskling

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Re: TsoG General Improvements Thread
« Reply #71 on: May 02, 2011, 05:54:16 PM »

Really? You guys liked being able to miss attacks like that? That's funny. I thought 100% of everyone hated that about TRPG2. :P
I only hated it when Trick Shot kept missing because I inaccurately played out where it was going to hit. That's all. But other than that, it was nice. It added some more realism.
Yeah, I got to admit that TSoG babies us a bit with the combat.
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bugfartboy

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Re: TsoG General Improvements Thread
« Reply #72 on: May 02, 2011, 05:58:42 PM »

Uh huh. Craig? Too late to change it? Or will it remain as is?
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CraigStern

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Re: TsoG General Improvements Thread
« Reply #73 on: May 02, 2011, 06:10:41 PM »

I could add an option to change it, but it would be a distraction from more important work that needs to go into the game right now.
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bugfartboy

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Re: TsoG General Improvements Thread
« Reply #74 on: May 02, 2011, 06:17:30 PM »

Ah. Alrighty!!! Do what you will! Not like we can actually force you to do anything...
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