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Author Topic: New Enemy Ideas  (Read 262198 times)

SmartyPants

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Re: New Enemy Ideas
« Reply #285 on: June 11, 2010, 07:25:31 AM »

Speed should never be 5, and should rarely be 4.
such a nub
Almost every new profile suggests an enemy with speeds greater that 3.  Almost every time I have to explain how Criag says it is difficult to program AI with speeds greater than 3.  I thought if I bolden and largen the text then people would see it and stop posting unrealistic speeds.

GOD

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Re: New Enemy Ideas
« Reply #286 on: June 11, 2010, 11:34:46 AM »

sorry... just thought you sounded wicked stuck-up
and big bold letters always make me picture somebody screaming
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Bromtaghon

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Re: New Enemy Ideas
« Reply #287 on: June 11, 2010, 11:18:51 PM »

If new users kept breaking rules I had explain millions of times, I'd be screaming.

Anyways, what about a Helenite with a scythe that could use Thresh (obviously, powered down?)
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cyso

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Re: New Enemy Ideas
« Reply #288 on: June 13, 2010, 11:34:24 AM »

Maybe there could be a cult boss that had a similar or same move set as Zem the reaper. After all, isn't the Jinn Ilbis supposed to be the same as a boss in Telepath Psy Arena 2? Maybe General D'Kah could have Zem's attacks. Since he would probably be one of the later bosses, he wouldn't have to be powered down that much.
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SmartyPants

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Re: New Enemy Ideas
« Reply #289 on: June 14, 2010, 10:44:23 AM »

Maybe there could be a cult boss that had a similar or same move set as Zem the reaper. After all, isn't the Jinn Ilbis supposed to be the same as a boss in Telepath Psy Arena 2? Maybe General D'Kah could have Zem's attacks. Since he would probably be one of the later bosses, he wouldn't have to be powered down that much.
Zem the Reaper needs to be unique, so TPA2 is unique.  I think Craig said D'Kah will be armed with a poleaxe.

So what was your "New Enemy Ideas"?

Bromtaghon

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Re: New Enemy Ideas
« Reply #290 on: June 14, 2010, 08:29:00 PM »

Since D'Kah isn't in-game yet (as an enemy), that WAS his enemy idea.  But I'd like some kind of warrior with a scythe; but Zem would still be unique because the scythe-warrior wouldn't have Sap.  In fact, he could even have Melee, since it's pretty much the exact same as Thresh, just to keep Zem unique.
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MikeW781

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Re: New Enemy Ideas
« Reply #291 on: June 15, 2010, 08:35:47 AM »

I like the idea of a TPA2 easter egg, but im not sure about making D'kah essentailly a copy of Zem the reaper. Maybe Zems kid could be a seperate boss?
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SmartyPants

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Re: New Enemy Ideas
« Reply #292 on: June 15, 2010, 08:39:26 AM »

I still think Zem should be the only Reaper.  There are so many other weapons to choose from like maces, flails, axes, tridents, and est.

Zhampir

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Re: New Enemy Ideas
« Reply #293 on: June 16, 2010, 03:13:56 AM »

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Bromtaghon

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Re: New Enemy Ideas
« Reply #294 on: June 17, 2010, 09:08:05 AM »

First of all, I know very well that
Speed should never be 5, and should rarely be 4.

but 'Arman + coffee + sugar' would make an interesting easter egg (speed ~).
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cyso

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Re: New Enemy Ideas
« Reply #295 on: June 18, 2010, 07:12:19 PM »

The general wouldn't need to have all of Zem's attacks, but I don't see anything wrong with him having just one of Zem's attacks.
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Bromtaghon

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Re: New Enemy Ideas
« Reply #296 on: June 19, 2010, 08:53:50 AM »

I agree with yogc- he doesn't need Sap, Thresh AND Mow, but perhaps Melee and Mow, and possibly some other unique attack?  Is the point of Thresh just to make Zem stand out, seeing as it's exactly the same as Melee?
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SmartyPants

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Re: New Enemy Ideas
« Reply #297 on: June 19, 2010, 03:56:45 PM »

I agree with yogc- he doesn't need Sap, Thresh AND Mow, but perhaps Melee and Mow, and possibly some other unique attack?  Is the point of Thresh just to make Zem stand out, seeing as it's exactly the same as Melee?
Thresh, Mow, and Sap all have scythes in the attack captions.  It would be silly for a non-scyth users to have a scyth on his attack caption.  Even though Thresh and Melee do the exact same thing, they have different names.  Attacks like Mow shouldn't be called Mow, because it will mess-up Zem's uniqueness.

Bromtaghon

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Re: New Enemy Ideas
« Reply #298 on: June 19, 2010, 05:56:34 PM »

So your objection is to other scythe-wielders, and not to the uniqueness of Thresh, Sap and Mow?
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SmartyPants

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Re: New Enemy Ideas
« Reply #299 on: June 20, 2010, 07:27:38 AM »

So your objection is to other scythe-wielders, and not to the uniqueness of Thresh, Sap and Mow?
Yes, but I also think other enemies' attacks shouldn't share the name of Thresh, Sap, and Mow.  A boss can have a physical attack that attacks the three spaces infront of him, but it shouldn't be called Mow.
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