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Author Topic: New Enemy Ideas  (Read 142846 times)

KZ

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Re: New Enemy Ideas
« Reply #150 on: March 15, 2010, 01:56:27 PM »

Is that your way of saying, im2msart4u, that you'd like further discussion on the Glider?

W.r.t. the Golem idea, I am sure that internal mechanics may be constructed in such a way as to make the forward acceleration of the bolt/arrow very fast, such that it will easily penetrate several people at once. Energy Golems will hit anything on the battlefield- very few units can get away from them. Hence, I don't really see as "I can hit it, but it can't hit back" as a requirement for a unit to be a golem. On the other hand, I don't mind whether the range is 1-2 or 1-3: as long as it's a ranged golem, the idea remains intact.
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cyso

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Re: New Enemy Ideas
« Reply #151 on: March 15, 2010, 02:45:36 PM »

The triangular arrow heads were armor piercing. They could go through armor from a longbow without too much difficulty, and a crossbow is more powerful.
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KZ

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Re: New Enemy Ideas
« Reply #152 on: March 15, 2010, 02:56:20 PM »

Ok, a completely new enemy here, arising from the Juxtapose thread. Why not have a boss, which is an exceptionally powerful spirit which can combine soul suck and juxtapose into one, such that it will be able to inhabit a body of a teammate when the said teammate is within few points of death (say, below 5)? This will force the player to kill a teammate in a worst-case scenario. The AI for the teammate inhabited body would be to simply use most basic attacks, or search for area attacks. The player will lose if the boss inhabits the Hero, naturally. Thoughts?

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cyso

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Re: New Enemy Ideas
« Reply #153 on: March 15, 2010, 02:57:32 PM »

I think there is already a ghost boss proposed, maybe it could have that attack.
« Last Edit: March 15, 2010, 07:18:56 PM by yogc »
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Zhampir

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Re: New Enemy Ideas
« Reply #154 on: March 15, 2010, 03:00:05 PM »

That would certainly be quite a twist, absolutely evil. I like it  :-*
but would the ghost inhabited teammate retain its former hp or have it's old hp? and would the body that the ghost had then be controlled by the ally?
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KZ

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Re: New Enemy Ideas
« Reply #155 on: March 15, 2010, 03:04:04 PM »

yogc: I honestly don't remember any ghost boss propositions in main threads for the last one-and-a-half years!

Zhampir: that would be the trick, to get the ghost's hp (otherwise it will be easily killed on the next turn), and the ghost's old body will be in the teammates body, so instead of two units there will be just one.
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Zhampir

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Re: New Enemy Ideas
« Reply #156 on: March 15, 2010, 03:11:40 PM »

hmm... I wonder how we could program the AI to know when exactly it would be a good idea to perform such a trick... or perhaps the skill could be transferred to the new host?
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KZ

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Re: New Enemy Ideas
« Reply #157 on: March 15, 2010, 03:14:52 PM »

The easiest solution would be to use the same attacks the spirit knows (after all, why should the body retain knowledge of skills learned by the previous soul?), so the whole concept is simplified. It also makes the boss very difficult to kill indeed. How about this be a crypt 4 boss? Name: Greatest Ghost. Seems pretty fitting to me. In addendum to all the standard Greater Ghost attacks it could also have the 4th attack, which allows him to invade the body (something along the lines of "Soul Expulsion"?). The only thing retain from the original host will be the body, but repaired and replensihed to full hp by the spirit.
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Zhampir

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Re: New Enemy Ideas
« Reply #158 on: March 15, 2010, 03:47:40 PM »

How about in the 4th crypt we find a lone blue-caped psy named Z with his partner in crime, the famous kleptomaniac zebra, KZ?
Z is a fast moving psy assassin that runs headlong into a batch of enemies hitting them hard with cryo cross (one of the very few moves he has because he's too hardheaded to use anything else) while KZ stops all the other enemies using his powerful telepathic persuasion to eliminate hostilities (i.e. he paralyzes them)
Also including a character named Laurie that "paints" images of teammates on the screen distracting enemies?
« Last Edit: March 15, 2010, 03:56:05 PM by Zhampir »
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KZ

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Re: New Enemy Ideas
« Reply #159 on: March 15, 2010, 03:52:18 PM »

Now where did that jsut come from O-o! :P
Speaking of comcic reliefs, this is as random as it gets!

And why not? :P Maybe Craig will have a taste for some tension relief in mission 4!

Anyhow, methinks the greatest ghost idea is not too unoriginal to ponder about.
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SmartyPants

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Re: New Enemy Ideas
« Reply #160 on: March 15, 2010, 06:25:05 PM »

Is that your way of saying, im2msart4u, that you'd like further discussion on the Glider?
Isn't that obvious. I think the counter-attack should be removed, because the pioleting the glider would make it too difficult to counter-attack.
I think the attack should be changed to a regular Crossbow, because the glider would be unable to fly with a ballista.  Only a ballista would be able to use an attack like Piercing Crosbow.

Improved Gliding Archer
Health: 25
Speed: 3
Attack: Crossbow (Range 2, Attack: 14)
Resistance: Light

KZ

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Re: New Enemy Ideas
« Reply #161 on: March 15, 2010, 06:28:46 PM »

Obvious it may be, but I did ask specifically to differentiate between simple rants and an actial desire to reconsider the submitted idea. That could've easily been classifies as a little rant. Hence the question.

Your logic is sound and I do agree with what you say. What do the rest of you folks think? If you all agree, then I shall make amends to the unit in formulated ideas. I think the fact that it is a flying unit is already good enough, so having a piercing crossbow may not be a must-have.
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Zackirus

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Re: New Enemy Ideas
« Reply #162 on: March 15, 2010, 06:31:29 PM »

It is possible for a crossbow to go through somebody if fired at point blank range, plus the triangular shape of a head of the bolt add to the penetration of the bolt. It is also possible for a crossow to hold more than one bolt at a time.
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KZ

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Re: New Enemy Ideas
« Reply #163 on: March 15, 2010, 06:35:41 PM »

Zackirus, unless I am much mistaken, this is the 4th time you're rephrasing what you've said before?
I think what you're saying is possible, but given that the glider will be hitting targets from above, it can hardly be considerd as point-blank range. But then again, it all depends on the strength of the launching mechniasm used. If the Mechanics are ingenious enough, maybe they can make their weapon powerful enough to penetrate through two enemies,not one.
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cyso

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Re: New Enemy Ideas
« Reply #164 on: March 15, 2010, 07:21:29 PM »

Somewhere on page three, a ghost boss called a Zeitgiset was suggested. Just an alternative name instead of Greatest Ghost.
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