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Author Topic: Ask the developer a question!  (Read 315523 times)

SmartyPants

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Re: Ask the developer a question!
« Reply #1260 on: October 03, 2012, 09:48:01 AM »

Why do mental skills always hit, even if the attacker is blinded?

ArtDrake

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Re: Ask the developer a question!
« Reply #1261 on: October 03, 2012, 03:02:48 PM »

I would guess that it is because the mental sensory aspect of Psy exists separately from the optic nerve, and so even when blinded, the accuracy of Psy-guided skills that lock onto minds doesn't diminish.

But you'll probably want to hear something from Craig as well.
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CraigStern

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Re: Ask the developer a question!
« Reply #1262 on: October 03, 2012, 04:49:44 PM »

Mental attacks are mind-to-mind: there is no way to physically Dodge them.

About the blinding bit, specifically: psy works independently of sight. (There are about a million examples of this I could cite from TSoG, but I'm sure you can think of them pretty easily yourself.)
« Last Edit: October 03, 2012, 05:34:57 PM by CraigStern »
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ArtDrake

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Re: Ask the developer a question!
« Reply #1263 on: October 03, 2012, 09:39:48 PM »

Sorry if this has been asked before, but is it a coincidence that Malignus and Cygnus rhyme?
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CraigStern

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Re: Ask the developer a question!
« Reply #1264 on: October 04, 2012, 06:16:17 AM »

Yes.
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TheWanderingShadow

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Re: Ask the developer a question!
« Reply #1265 on: October 04, 2012, 10:57:06 PM »

How long did it take for you to make TRPG 2?
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CraigStern

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Re: Ask the developer a question!
« Reply #1266 on: October 05, 2012, 08:34:12 AM »

Nine months.
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SmartyPants

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Re: Ask the developer a question!
« Reply #1267 on: October 07, 2012, 11:09:10 AM »

Why do mental skills always hit, even if the attacker is blinded?
About the blinding bit, specifically: psy works independently of sight. (There are about a million examples of this I could cite from TSoG, but I'm sure you can think of them pretty easily yourself.)
Are you saying that psy abilities is a type of sixth sense, and if one become blinded then one doesn't lose their sixth sense like how a blind person doesn't lose his/her hearing?


Are there any major updates for TT?  I checked twitter, but the only thing I seem to find is your opinion on Romney.

CraigStern

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Re: Ask the developer a question!
« Reply #1268 on: October 07, 2012, 11:48:36 AM »

In effect, yes. Mental attacks, specifically, target the mind (which is invisible in any event). As long as a telepath can sense the target's mind, they can target it.

About Twitter: I've been at Indiecade since Wednesday, and so haven't been tweeting as regularly as I usually do. Rest assured that I've been working on TT, however! I'll cover my progress once I get back home.
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SmartyPants

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Re: Ask the developer a question!
« Reply #1269 on: October 08, 2012, 09:52:05 AM »

Will orbs be a droppable item on the Dundar Archipelago or are all the orbs still in Cera Bella?

CraigStern

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Re: Ask the developer a question!
« Reply #1270 on: October 08, 2012, 10:47:25 AM »

Orbs do not appear in Telepath Tactics. (Which isn't to say that you couldn't easily mod them in.)
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SmartyPants

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Re: Ask the developer a question!
« Reply #1271 on: October 09, 2012, 12:08:47 PM »

I was looking over the Match Options for TT, and I was wondering if you plan on letting people toggle with Friendly Fire like in previous games.

CraigStern

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Re: Ask the developer a question!
« Reply #1272 on: October 09, 2012, 12:37:57 PM »

Nope: in this game, friendly fire is always on. It adds strategy and discourages AOE spamming. ;)

Worth noting: part of the reason I left friendly fire off by default in the previous games is that the maps were relatively small, and the player had much less flexibility in terms of moving units around. Forcing friendly fire under those circumstances would have meant drastically increasing the games' difficulty.

In Telepath Tactics, however, the maps tend to be much larger, and it's way way easier to maneuver your units around. (Notably, you can move one unit a few steps, go move some other units, then come back and move the first unit some more.) So there's a lot of flexibility there. Friendly fire is something you can work around pretty effectively now, so it's staying in as a constant factor in battles.
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Sythion

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Re: Ask the developer a question!
« Reply #1273 on: October 11, 2012, 09:32:54 AM »

A random thought just popped into my head, were shadowlings inspired by the Pokemon ghastly?
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Hunger is the best spice.

CraigStern

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Re: Ask the developer a question!
« Reply #1274 on: October 11, 2012, 12:33:27 PM »

No: I'd never even seen "gastly" before until a friend pointed it out to me this past year.

Actually, I created the shadowlings to look like a villain I dreamed up a long, long time ago when I ran Dungeons and Dragons sessions with my childhood best friend. However, because I was new to Flash when I designed them, I simplified the shape of their heads to large black balls. The other elements of their appearance (the smoke, the eyes, the floating hands) all predate my exposure to Pokemon.
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