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Author Topic: Ask the developer a question!  (Read 300019 times)

bugfartboy

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Re: Ask the developer a question!
« Reply #1095 on: February 18, 2012, 04:41:21 PM »

If 'pro' is the opposite of 'con', what is the opposite of 'progress'?
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Duskling

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Re: Ask the developer a question!
« Reply #1096 on: February 18, 2012, 06:37:41 PM »

If 'pro' is the opposite of 'con', what is the opposite of 'progress'?
Buz-zing
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Xemadus Echina

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Re: Ask the developer a question!
« Reply #1097 on: February 18, 2012, 09:27:03 PM »

Will you ever make a list of EVERYTHING that can be done? 
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CraigStern

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Re: Ask the developer a question!
« Reply #1098 on: February 18, 2012, 11:32:51 PM »

Everything that can be done in one of my games, you mean? As far as I'm concerned, that is what the wiki is for.
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Zackirus

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Re: Ask the developer a question!
« Reply #1099 on: February 18, 2012, 11:38:44 PM »

What other orbs are you thinking of adding to TSoG?
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CraigStern

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Re: Ask the developer a question!
« Reply #1100 on: February 18, 2012, 11:46:56 PM »

Three possibilities are gold, alabaster and red.
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ArtDrake

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Re: Ask the developer a question!
« Reply #1101 on: February 19, 2012, 01:01:47 AM »

Alabaster... like the town in Alabama?

Oh... like calcite. And gypsum. Makes sense in a Mesopotamian-style location.
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flack

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Re: Ask the developer a question!
« Reply #1102 on: February 19, 2012, 02:54:51 AM »

The following are questions for the completion of TSOG:

1) Just wondering what was the point of gathering men for the final? It seems that the battles are all the same once I have enough men to convince Griffin to start the final assault.

2) Why was the Final battles very easy? In comparison to the other missions in TSOG (like for example I found the hellion mission harder) and the final mission of TRPG 2. The final mission in TRPG 2 felt much much harder to win. Also, lets just say I finished the final battles using just 1 unit.

3) Was there a point for Lake Alto being on the map? I just find it a bit pointless for it to be there if the only use for it is the treasure chest. Maybe you plan to add a sea mission later on if you have time?

« Last Edit: February 19, 2012, 03:01:57 AM by flack »
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SmartyPants

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Re: Ask the developer a question!
« Reply #1103 on: February 19, 2012, 12:02:22 PM »

Is there a fire gate equivalent for Cold, Light, and Shadow?

CraigStern

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Re: Ask the developer a question!
« Reply #1104 on: February 19, 2012, 12:11:39 PM »

Yes: Dark Vortex, Cryo Cross and Light Bomb.
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SmartyPants

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Re: Ask the developer a question!
« Reply #1105 on: February 19, 2012, 12:33:18 PM »

Then, is there a pyro hail equivalent for Cold, Light, and Shadow?

Xemadus Echina

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Re: Ask the developer a question!
« Reply #1106 on: February 19, 2012, 12:59:19 PM »

What are the requirements for getting the cut scene between Rahel and the guy from the Rubat clan? And does the cut scene trigger in new game+ ?
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im writing a book!
http://sinisterdesign.net/forum/index.php?topic=236.0;topicseen
heres a free verse poem I wrote for school
You never know
Just what you will find after you
Lost your favorite thing. But
The important thing is that the
Game you play will help you to get by.

ArtDrake

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Re: Ask the developer a question!
« Reply #1107 on: February 19, 2012, 01:14:09 PM »

Which tiles between Duvalier and the area of effect of Light Bomb are considered blocking line of sight if obstructed?
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CraigStern

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Re: Ask the developer a question!
« Reply #1108 on: February 19, 2012, 04:28:34 PM »

What are the requirements for getting the cut scene between Rahel and the guy from the Rubat clan? And does the cut scene trigger in new game+ ?

You need to have talked to Rahel about the Rubat already before the cut scene will trigger. And yes, it should be possible to trigger it again in a New Game+.
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Zackirus

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Re: Ask the developer a question!
« Reply #1109 on: February 20, 2012, 01:19:38 PM »

Does the "Hellion Chest" and Malignus make an apperance in TSoG?
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If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada
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