The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 84 85 [86] 87 88 ... 118

Author Topic: Ask the developer a question!  (Read 279323 times)

Sythion

  • Mechanic
  • *
  • Offline Offline
  • Posts: 24
    • View Profile
Re: Ask the developer a question!
« Reply #1275 on: October 17, 2012, 04:41:02 AM »

Iassume telepath tactics will be like TSoG in terms of payment? e.i. demo with the full game costing money?
Logged
Hunger is the best spice.

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3248
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1276 on: October 17, 2012, 06:56:41 AM »

Yup, pretty much: there will be a free demo, and the full game will probably be about $10.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: Ask the developer a question!
« Reply #1277 on: October 27, 2012, 12:25:31 PM »

Quote from: CraigStern
I want this game to be full assed. Think about that for a second.
I looking forwarded to the full assed game!

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3248
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1278 on: October 27, 2012, 02:46:41 PM »

As well you should be! ;)
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1714
    • View Profile
Re: Ask the developer a question!
« Reply #1279 on: October 28, 2012, 02:16:57 PM »

Has your name on Twitter always been "Plague Stern"?
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3248
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1280 on: October 29, 2012, 08:25:16 AM »

Nope; I changed it for Halloween, and will be changing it back again afterward.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: Ask the developer a question!
« Reply #1281 on: October 31, 2012, 01:39:41 PM »

Quote from: Plague Stern
Garrett the Impaler. Feel free to take a wild guess what character class he is.
Clearly, he is a psy healer

If Set wasn't a pacifist, then could he kill someone by using Solid State Shield?

Ertxiem

  • Global Moderator
  • Black Cape
  • *****
  • Offline Offline
  • Posts: 623
    • View Profile
Re: Ask the developer a question!
« Reply #1282 on: October 31, 2012, 05:47:34 PM »

Quote from: Plague Stern
Garrett the Impaler. Feel free to take a wild guess what character class he is.
Clearly, he is a psy healer

If Set wasn't a pacifist, then could he kill someone by using Solid State Shield?

I see... cunning: creating a solid state shield inside an enemy. If the shape could be oblong or even straight like a stick, instead of spherical, it would explain why Garrett is named the Impaler.

Being less drastic, we could block an enemy with a few Solid State Shields around him and then push him over a cliff, assuming that we're stronger than our enemy. Or we could just suffocate someone by building a Solid State Shield around him.
Logged
Ert, the Dead Cow.
With 2 small Mandelbrot sets as the spots.

TheWanderingShadow

  • Mechanic Captain
  • **
  • Offline Offline
  • Posts: 69
    • View Profile
Re: Ask the developer a question!
« Reply #1283 on: November 02, 2012, 11:00:35 PM »

Why is it that flash games always seem to use vector animation instead of frame by frame animation? Does it cause a lot of lag, or is it just too much effort?
Logged
_   _   _   ___     ___     _   _    ___   |  |
\ \/  \/ / '| _  \  / / \ \  |  \| |  / /  _  |_|
 \_/\_ /   |_|\'\  \ \ / /  |_\_ |  \ \_./   O

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3248
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1284 on: November 03, 2012, 06:41:30 AM »

If Set wasn't a pacifist, then could he kill someone by using Solid State Shield?

In an if-this-was-real-life sense, and not in a supported-by-the-game-engine sense: yes. If the target was asleep, unarmed, or otherwise unable to break the shield in time, and Set managed to make it airtight, he could suffocate someone with one.

Why is it that flash games always seem to use vector animation instead of frame by frame animation? Does it cause a lot of lag, or is it just too much effort?

Frame by frame animation is way, way more time-consuming (and difficult) to create than vector tween animations. Tweening is a way to get a game's animations made quickly and cheaply.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: Ask the developer a question!
« Reply #1285 on: November 04, 2012, 11:31:48 AM »

What do you mean by "free targeting or constrained targeting" on your twitter post?

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3248
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1286 on: November 04, 2012, 04:07:01 PM »

See attached.
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: Ask the developer a question!
« Reply #1287 on: November 04, 2012, 04:44:06 PM »

Does that mean that constrained targeting only allows perpendicular attacks, while free targetting allows for diagonal attacks in addition to perpendicular attacks?

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3248
    • View Profile
    • Sinister Design
Re: Ask the developer a question!
« Reply #1288 on: November 04, 2012, 04:54:04 PM »

Yes. Constrained targeting is what all of the Telepath games have used so far; free targeting is a new feature.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1714
    • View Profile
Re: Ask the developer a question!
« Reply #1289 on: November 04, 2012, 05:14:19 PM »

That seems interesting. I noticed the example of constrained targeting you used was bow(man/woman). Would I be wrong in deducting that bow(men/women) don't know how to aim diagonally?
Logged
Pages: 1 ... 84 85 [86] 87 88 ... 118