News:

Welcome to the new Sinister Design forums!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - installdisc

#1
Together in Battle / Re: Together in Battle Dev Log
April 15, 2021, 02:24:38 AM
Thank you for the answer. Can not wait for this game!! and the remake!!
#2
Together in Battle / Re: Together in Battle Dev Log
April 13, 2021, 03:01:36 PM
-- proc gen characters now have a bark they'll say when hit by friendly fire in battle.

The ff could be switched on/off?
The multiplayer will have an option to disable the random object drops?
Will be there any secret spider cave :)?

Thank you for the updates and looking forward to hearing from you and for the game as well!!


#3
Thank you very much for the answers.

1. limiting the number of character usage
- I Will try this.

2. item sack drop:
- I can turn of the random item sack dropping if I comment out the item sack in the xml file (ObjClasses).
But if an item sack was dropped down on the map there is a little dust cloud appears and (sorry not fog) and it looks very dusty/foggy after a while...because the engine dropping down the "item sack" which was taken out so dropping done nothing but the dust still appears and the map starting to look like Wild Wild west after a  while.

3.character maped editor placements versus actual in game placement:
- i attach two pictures for this purpose what i meant and the xml file.


#4
one more question.
Why the characters that i place down mixing randomly?

if I use the map corners i can get an order to be symmetrical but for example i cant make a chess like positioning. first row swordsman and distribute the special characters and the general because if i start the game it is mixed up regardless how i define in the map editor.
anybody met with this problem?

#5
Dear all

Is there a possibiliy to mod the game mechanic. Maximum number of players ude per turn 3 for example.
Is there a possibility to turn off the random generated item sack drops in multiplayer and the fog with it. I can take out in xml the item sack but the fog or dust which appears when it it is dropped down is still there.
Thanks in advance.
I am looking forward to the reply