-- did some
necessary rebalancing on the Defend the Camp battle.
-- new script action:
FaceArmyToward. This is exactly the same as
FaceUnitToward, but it affects an entire army rather than a single character. Same parameters except for the first, which takes an army number in lieu of a character name.
-- new optional parameter in the
ShowReserveSupplies script action: character name. This tells the game that only a single character on the roster is currently able to access the reserve supplies due to their position on the battlefield. (This parameter does nothing in cut scenes.)
-- tripled the number of frames in the looping Pyro Hail fireball animation, smoothing it out substantially.
--
quadrupled the number of frames in the Power Up visual effect animation, rendering it silky smooth; boosted its glow value and improved its alignment.
-- fixed the scripting and dialogue in the Defend the Camp battle in the Telepath Tactics campaign.
-- fixed: using an object with a Use trigger but without a "Used" sprite variant would produce a null error.
-- fixed: changing an object sprite to something that didn't exist just in general would produce a null error.