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Messages - WeBing

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Forum Games / Re: You're banned
« on: April 11, 2010, 11:02:20 AM »
torugo is banned for being a noob in general.

Forum Games / Re: King of the hill
« on: April 11, 2010, 10:04:52 AM »
You die from mental retardation poisoning.

Everyone else is a fat farmer.

I buy the land and I become a farmer too.

My hill.

Forum Games / Re: You're banned
« on: April 11, 2010, 10:03:05 AM »
mikew781 is banned for having a noob name.

Forum Games / Re: Train of thought
« on: April 11, 2010, 12:49:03 AM »
Alternative History is a subject involving the study of the effect of singular events in history. It is often applied to major events, such as studying what would have happened if King Louis XV was an effective ruler, but may also be applied to minor events and attempting to create a sense of their importantce

Topic: Being banned

I can't believe nobody got the joke when I said your grandmother. Grrr....

Comcast provides nice internet connection but it haggles too much.

Topic: new(easily flammable pieces of wood)s

And once the game gets a significant playerbase on any multiplayer game it'll eventually conform to a set of specific tactics due to the lack of variation.

Perfect play will become obvious, and eventually the only people who will play a multiplayer is the people who don't know how to play, because they still find it interesting.

In TRPG, there are no surprises. You can see your opponents' stats and moves, everything takes place on a small grid. Players have limited options, and it requires no great deal of prediction to win, as the best case scenario for both sides can be easily seen.

While TRPG is great for a single player game it will never develop any intelligent metagame unless Craig decides to expand it massively, and then he will have to go back to the TPA2 buying characters method because it would take an obscene amount of time to incorporate teens of more characters into a storyline; developing them would be hard enough, there would have to be a cap on the amount of money you can spend on one teammate, each teammate would have to have at least nine moves or else there would be little variation.

In other words, unless TPA/RPG is made more varied it will not be viable for multiplayer. Your anecdotes mean little else but you and your friends not thinking when you move.

General Discussion / Re: NAMES!
« on: April 10, 2010, 10:48:43 PM »
Nope, this is Colton.

Of course I make pointless posts condemning pointless posts, which is why I sometimes add "Sorry about the irony".

My opinion is that unless they use the name as part of a pun people who use game character names are generally sorry nubkaeks.


Firstly, there is no difference between online and local.

Secondly, there isn't much point of having multiplayer if you don't have it online, because there is a very limited playerbase.

And how would that change anything?

With an extremely limited number of NPC's available, along with an extremely limited number of combinations for moves, TPA/TRPG styled games aren't going multiplayer anytime soon.

It's not a bad idea. Sorry if it feels that I'm too negative with the questions below.

If the MMO would be inspired in TPA2, it would be similar to Tactics100 (chess like battles), that had is share of problems with cheaters and is a bit annoying to wait for the adversary to make his move or we have a timer that will not let us plan our move as we wanted to. The pay for play could give you access to higher leagues with new units to be bought.

If you're thinking in something like TSoG in MMO, that would really be hard work to put on and it's not clear to me how the battles would work...

Any multiplayer with the current battle system wouldn't work because eventually there would be certain easy-to-remember routines and stats for perfect play.

I'll give examples of multiplayer games with similar problems and how they were solved.

Pokemon--Thousands of different combinations, many viable options.
Chess--Again thousands of different combinations, and only one piece moves at a time.
Starcraft--2d RTS with lots of variables

And a failed multiplayer game:

Colony--battles took place on two one-dimensional lines, not enough units or buildings/building space, so a few strategies were eventually found to be the most efficient.

TSoG / Re: TSoG testing crew(first post updated)
« on: April 09, 2010, 04:35:45 PM »
I'm trying to imagine this, and I can't quite get what kind of posts are going to be in it. You might as well utilize the handy buglist and stop trying to get some fake recognition and forum clutter.

TPA1 / Re: orbs
« on: April 09, 2010, 04:32:21 PM »
Maybe because he was doing some advertising for AG?

General Discussion / Re: NAMES!
« on: April 09, 2010, 04:30:53 PM »
And the above, my friends, are two pointless posts.

Nobody cares if you bought the game so you know who the characters are.

And likewise, nobody cares if you didn't, and even fewer people care since you already told us.

General Discussion / Re: What is your favorite Shadowling age?
« on: April 09, 2010, 04:29:18 PM »

We don't have much information to base our decisions off of anyways.

TSoG Wish List / Re: New Enemy Ideas
« on: April 06, 2010, 09:46:31 PM »
No, I meant the concept. Stats are easily suggestible.

But a Shaolin monk with a staff attack? Are you kidding me? That has been overused far too often, along with the shaman.

TSoG Wish List / Re: New Enemy Ideas
« on: April 06, 2010, 07:09:30 PM »
The monk and shaman sound like generic fighters and healers.

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