News:

Welcome to the new Sinister Design forums!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Purplemandown

#1
This looks like it, though the date on the log doesn't make any sense.  That said, based on what I can decipher from the contents, it looks like it's at the very least describing the right battle, so here you go:
#2
Hey, I was playing around with the campaign (after forgetting this exists for a long while), and the game froze on this screen, and hung just like in the screenshot(I eventually closed it out, it never resolved).  Just a hunch - the guy in the water was supposed to drown to death this turn, I feel like that may have something to do with it.

Not sure if you know about it, or if it's something on my end.  Either way, figure I'd let you know.
#3
Hey everyone,

Today I finally got around to buying into the early access for Telepath Tactics.  However, after paying for it, and getting my pdf with the download links, the links are broken (I'm getting 404 not found on all of them).  What should I do about this?

Thanks!
#4
I was playing through the downloadable demo, and my level 20 charicter leveled up his Big Shield Attack for the first time, so I went back to the trainer, and he was willing to teach me elemental big shield (It was the light one).

To sum up:

Elemental big shield requires Big shield level 1.

Someone could edit the post about charicter upgrades.
#5
TPA1 / Re: orbs
August 29, 2010, 11:04:09 PM
The game is on Kongregate, too.  It's how I found this site...
#6
TRPG2 / Re: Anya or Festus
August 29, 2010, 10:59:32 PM
Personaly, they are both good.

Festus is fast, can heal himself, and has big shield.  I voted for him.  However, there is another senerio in which Anya is just as useful.

Mission 6.  Anya (using mind/long shield) can heal the fighters withough worrying about being caught in the breath attacks (except the dark ones, there breath reaches 3 squares.)
#7
TSoG / Re: Enemy Speeds
August 29, 2010, 10:54:40 PM
I've done a little programming myself, so perhaps I can explain this better (Although I never got anything productive...)

If the enemy has a movement of 1 Space, then the code must check for the availability of the 4 adjacent squares.
Plus, assuming the enemies attack is Melee (or thereabout), that adds 8 more squares to check for enemies, to run the ai.  It adds up to 4 for move, plus 8+4 for enemies to attack, requiring a check of 16 suares.

If the enemy has a movement of 2 Spaces, then the code must check for the availability of the 4 adjacent squares, plus the 8 squares adjacent to them.
Plus, assuming the enemies attack is Melee (or thereabout), that adds 12 more squares to check for enemies, to run the ai.  It adds up to 8+4 for move, plus 12+8+4 for enemies to attack, requiring a check of 36 suares.

If the enemy has a movement of 3 Spaces, then the code must check for the availability of the 4 adjacent squares, plus the 8 squares adjacent to them AND the 12 adjacent to those.
Plus, assuming the enemies attack is Melee (or thereabout), that adds 16 more squares to check for enemies, to run the ai.  It adds up to 12+8+4 for move, plus 16+12+8+4 for enemies to attack, requiring a check of 64 suares.

As you can see, this adds up fairly quickly.  4 Square would require 100 squares, and 5 would require 144.

Oh, and don't even think about bringing up the fact that I'm new.  I've been stalking you for some time! :-*