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Topics - Sonicjumper

I did a little looking around and was a little surprised no one has asked about this yet. As briefly mentioned in the post about the stretch goals, voice acting was a possibility for the main game, though not pursued. While I don't mind not having voices in the main campaign, if there's some way to do it in custom campaigns then I would like to find out what it is.

From what I know(which is iffy at best), there's two main uses of sound in the game, sound effects and music. A possibility that comes to mind is creating "sound effects" that contain voice acting dialogue and use custom campaign magic to play those sound effects at the correct moment. What are the limitations of this? Will the sound quality be good enough for this purpose? I'll eventually answer these questions myself, but I am currently busy with other aspects of custom campaign's so I was hoping to get some inside advice  ;), plus then it will be here for everyone to learn from.
Legends of Etheria
Aster: Darkest Star from Brightest Light
    In another dimension, the magical lands of Etheria, a young girl by the name of Aster will begin her quest that will change the nation forever. Etheria is a large continent, split into seven kingdoms to represent the seven elements, which are currently at peace with each other. Lady Asteraceae Calmette lives in Radiant Castle, located in the Light Kingdom of Solus, with her father, Luca Calmette, a retired, but honorable, knight from the legendary Amber Guard. Aster much prefers adventuring and training than her duties as the Lady of Radiant Castle, and she is skilled in both magic and sword.
    Our story begins on the dawn of Aster's sixteenth birthday, when a person celebrates their "Coming of Age" ceremony and officially becomes responsible for themselves. Aster's mother lives in Kol, the Dark Kingdom, and Luca has never let Aster leave Solus for her own safety. Now in charge of her own life, Aster and her friends Cynthia, Vadden, and Uriel will travel to Kol in search of her mother, and will encounter plenty of resistance along the way.
Telepath Tactics
    Now that I've given a brief introduction to the story, I'll explain what it is I am doing and why I've chosen Telepath Tactics as the engine for my story. Legends of Etheria is an original concept created by myself, a magical world of seven kingdoms and seven elements, filled with forces of evil and good, set in a medieval type era. "Darkest Star from Brightest Light" is the story of Asteraceae Calmette, as she travels with her friends from Solus on a seemingly small adventure to the neighboring kingdom of Kol, but encounter much greater troubles along the way, changing the history of Etheria. I am only a few weeks into the writing of Aster's quest, and as such not all of the story is ready for public viewing, not that I want to spoil anything anyway.
    I am using Telepath Tactics as a way to tell this story because I like the strategy and storytelling potential of the game. As this game mostly focuses on storytelling aspects, don't expect too much of a challenge through the main storyline, though I plan to include many special levels that are for the players looking for a difficult challenge. I think the modding environment of Telepath Tactics is easy enough to learn, yet flexible enough to do what I want, and once Craig works through all the suggestions and bugs of the system(easy install for custom textures with mods?) then it will be a great delivery system to anyone who wants to enjoy my story.
    I may come back and periodically update this section with the status of this project. Like I said above, this project has only existed for a few weeks and I haven't yet created much publicly viewable content that won't spoil the storyline. Currently the greatest support anyone could give me is a comment on what they think of the project and if they are in favor of it, I need to know my time isn't wasted. If anyone is artistically talented and would like to help, please leave me a PM or send me an email with your offer.

Update as of 6/24/15:
Backstories almost done, storyline almost written, I'm extremely excited for this and I want to get something simple out soon so that you can test the mechanics I'm adding and things I'm trying to do with the campaigns. I'm really trying to make the story the best part of the campaign, and that takes time to make good.

I'll post my very few existing pictures of the characters here. Note that these are only very early concept ideas and don't reflect the final version of the characters. Concept art characters drawn by Kat, a good friend of mine and good artist as well.

    Helpful critiques are welcome! Questions about campaign design and mechanics are also encouraged, as I may draw ideas from what you ask about.
I'm creating a new attack for my campaign in the Attacks.xml file, called "dream". It's a mental attack that deals omnidirectional mental damage and heals the user, however I cannot figure out how to put both functions into the same attack. If a make an attack like "Feedback", a "Mental" element attack with the selfHealFactor variable equal to 1, the attack will heal the character, but then the attack will not do any damage unless the caster is damaged(same as Feedback). If I make the attack a "Shield" element, then the attack will heal whoever it targets, not damage them. I need some way to both deal damage and heal the caster in the same attack, with both functions independent of each other(meaning the damage isn't dependent on how much it heals, and the healing isn't dependent on how much damage is dealt).

Here is my current attack in the XML file, any pointers on what to do?
<Atk elem="Mental" name="Dream" d="0" cst="1" minRng="0" maxRng="0" shkMag="0" shkTim="0" strD="0" powD="2" defD="0" backstabFactor="1" sidestabFactor="1" selfHealFactor="0.5" selfFocusFactor="0" accMod="0" statFX="None" affects="Health" afterAtk="EndTurn" AOE="omnidirectional" particles="Sparks" targeting="constrained" moveType="Normal" knockback="0" creates="" createdOnTeam="" dependsUpon="" impactFrame="-15" soundAndFX="SFX[Charge Up:0],SFX[Mind Blast:8],VFX[MindBlast:OnSelf:12]" desc="Focus your inner strength to deal damage and heal yourself."></Atk>