I did a little looking around and was a little surprised no one has asked about this yet. As briefly mentioned in the post about the stretch goals, voice acting was a possibility for the main game, though not pursued. While I don't mind not having voices in the main campaign, if there's some way to do it in custom campaigns then I would like to find out what it is.
From what I know(which is iffy at best), there's two main uses of sound in the game, sound effects and music. A possibility that comes to mind is creating "sound effects" that contain voice acting dialogue and use custom campaign magic to play those sound effects at the correct moment. What are the limitations of this? Will the sound quality be good enough for this purpose? I'll eventually answer these questions myself, but I am currently busy with other aspects of custom campaign's so I was hoping to get some inside advice ;), plus then it will be here for everyone to learn from.
From what I know(which is iffy at best), there's two main uses of sound in the game, sound effects and music. A possibility that comes to mind is creating "sound effects" that contain voice acting dialogue and use custom campaign magic to play those sound effects at the correct moment. What are the limitations of this? Will the sound quality be good enough for this purpose? I'll eventually answer these questions myself, but I am currently busy with other aspects of custom campaign's so I was hoping to get some inside advice ;), plus then it will be here for everyone to learn from.