Hi Craig,
Ive been thinking about all the classes you have in the arena game and had an idea based on playing a bit for future classes-
Here are the strategies of each character as it may-
Swordsman- Take the heat of the battle and stay alive through hardiness and tough melee. This class would be the so-called fighter and paladin type class of d and d.
Bowman-This class is essentially the archer that is nimble and takes out enemies from afar through shots. This would be the ranger class of d and d.
Psi Fighter-This class thrives on being an aoe blaster. They are weak in the first bit and extremely powerful at the end.
Assassin-This has got rogue written all over it and even more so, this class sneaks across the board and single handedly picks apart pieces.
Of those 4 core classes of arena, i find one thing that could be improved upon (unless you already have it set for tactics). What can be improved upon would be a class that is part swordsman and part assassin, basically a duelist type character (mix of brawn and grace). Its not the name but really its about a class that is defensive in nature. This class is the anti assassin of the game, with almost complete immunities to the backstab ability of almost anyone. They dont have the complete strength of the swordsman but they have the defensive ability that more than makes up for it.
This would be very interesting as assassins (as of now) can be the trickiest characters to fight against, and thus it would be cool to see a guy that can rush up to them and not be screwed totally. Just a thought.
Ive been thinking about all the classes you have in the arena game and had an idea based on playing a bit for future classes-
Here are the strategies of each character as it may-
Swordsman- Take the heat of the battle and stay alive through hardiness and tough melee. This class would be the so-called fighter and paladin type class of d and d.
Bowman-This class is essentially the archer that is nimble and takes out enemies from afar through shots. This would be the ranger class of d and d.
Psi Fighter-This class thrives on being an aoe blaster. They are weak in the first bit and extremely powerful at the end.
Assassin-This has got rogue written all over it and even more so, this class sneaks across the board and single handedly picks apart pieces.
Of those 4 core classes of arena, i find one thing that could be improved upon (unless you already have it set for tactics). What can be improved upon would be a class that is part swordsman and part assassin, basically a duelist type character (mix of brawn and grace). Its not the name but really its about a class that is defensive in nature. This class is the anti assassin of the game, with almost complete immunities to the backstab ability of almost anyone. They dont have the complete strength of the swordsman but they have the defensive ability that more than makes up for it.
This would be very interesting as assassins (as of now) can be the trickiest characters to fight against, and thus it would be cool to see a guy that can rush up to them and not be screwed totally. Just a thought.