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questions about skill design

Started by Osakawa, March 17, 2022, 12:09:37 AM

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Osakawa

I've tried a few times with the combination of Area of Effect such as 1/1, 0/0, 1/0, 0/1 since I don't know what AOE is.
My first question is: I couldn't make a skill that can attact two and more enemies in the "red are". Where should I set up? Does the value of AOE cause a skill to target one or multiple target?
Same thing here. I would like to make a skill that heals multiple allies in the "red area". Do I set up the same way except for setting Damage to a negative number?
Since there's no detail information, can you give me a few words to explain "Impact Particles"?
And the images available for a custom skill and an item are too few. Can we import our own images in the future update?
The last one is how to make a skill that can allow a character to move to ten blocks away immediately. Please give me a hint, no detail is fine.

Please let me help with Chinese localizations. Tell me how to do for example giving me an Excel file and I will work it our for free forever! Thanks for your precious time.

CraigStern

#1
AOE stands for "area of effect."

My suggestion: if you're trying to get a specific AOE or set of visual effects, just use the Copy Skill feature and edit the rest by hand. (Copying Impale or Fire Breath will get you the AOE you want for hitting 2 targets in a row.)

To make a skill heal, just set its element to Shield. (There are plenty of shield skills you can copy to get started! Like Mind Shield or Big Shield. Long Shield is a healing skill that hits 3 spaces in a row.) While you could create a skill of a different element and just set its damage to negative, the game is likely to display it strangely and the AI might not fully appreciate its utility as a healing skill.

I wouldn't worry too much about impact particles for now. (Those are the sparks you usually see when a skill connects with its target.)

You can use custom images for skills and items right now--no update needed! Go into your campaign's folder in Windows (Documents > My Games > Telepath Tactics Liberated > Custom Campaigns > Your Campaign); you'll notice subfolders there for custom assets. Item graphics must be 64x64 png files; skill graphics must be 48 x 48 png files.

To create a skill that moves the user, you'll want to make a skill with the element Move. (If you want it to be a teleport-style movement, I suggest copying the skill Shadowport to start out; if it's a jump, I suggest copying Leap.)

As for localizations...I'll be releasing the main campaign for editing in the next week or so. Keep an eye out! :)