Welcome to the new Sinister Design forums!
Started by CraigStern, February 14, 2012, 02:31:46 PM
Quote from: Gath on February 21, 2012, 05:30:13 PMspoilery stuff
Quote from: Chocobo_Fan on February 21, 2012, 06:12:53 PM[spoiler]It actually isn't completely unprecedented -- there was a game that did it before TSoG. In Planescape: Torment (a game which I suspect TRPG takes some influences from), you could also talk the final boss to death, so to speak -- in fact, there were multiple ways to do so! I do agree that it is a rather radical notion among modern game design, though, and I applaud Craig for giving us that option. I like it when I'm able to win by brains rather than brawn.I do agree that convincing him that quickly is pretty unrealistic, though. I, too, am an atheist, and I know what you mean about religious debates. I think you could justify it as him just never thinking that far into things, though -- he took the words of the Iqon at face value, and didn't think to look further than he needed to. You're exposing questions that he never even considered, so he doesn't have a rationalization to counter it. His beliefs aren't completely shattered though -- to me, it sounded more like we exposed a chink in his armor that made him falter for a moment, but the ending montage shows that he goes on to continue preaching. So the debate shook him up a bit, but it didn't seem to change his core beliefs.[/spoiler]