Rarely? how so? things colored red breath fire, white- freeze, and black- shadow. The game is rather obvious on this point.
Thats not what I meant. I'm pretty good at my colors. However, I meant that they never consider affinity/weakness out loud, or seem to at all. Like "Wow Anya. I'm so glad you're on my side. Your light resistance will help." or "Come with us Grotius. We need a cold-based fighter"
they aren't too fast, and were mainly deployed as tank units in TRGP2
In TPA2, the Spriggat classes move faster then all non-assassin humans and moves as fast as non-assassin shadowlings. This means that if a Spriggat was trained in speed by the Assassins Cult, then it could move as fast as any shadowling Psy Assassin.
In TPA2, the Spriggat classes move faster then all non-assassin humans and moves as fast as non-assassin shadowlings. This means that if a Spriggat was trained in speed by the Assassins Cult, then it could move as fast as any shadowling Psy Assassin.
Hmmmm, I never played TPA2 much, but IMHO I think that TRGP2 would be more accurate, as, despite being less recent, it had to have a plot that made sense. Whereas Telepath Arena 2 had no plot, but was a game solely based around battles.
btw, how do I have multiple quotes in one post?