--every Generator Chunks subfolder now has a file called
_Settings.xml with instructions about how to put together the room chunks contained in the subfolder. As of right now, the
_Settings file defines four properties:
- Rooms Density -- how many rooms to spawn relative to the size of the level generated and the size of the room chunks. This is 1 by default.
- Corridor Width -- many tiles wide the corridors connecting each room should be.
- Wall Tile -- the tile the game will use to generate downward-facing wall tiles.
- Floor Tile -- the tile the game will use to generate floor tiles.
Those last two properties, in particular, mean that you can now generate procedural levels using any tileset, not just Dungeon. This means that you can now create forest levels, cave levels, castle levels, etc.