News:

Welcome to the new Sinister Design forums!

Main Menu

Developer's Log

Started by CraigStern, February 11, 2013, 07:19:44 PM

Previous topic - Next topic

CraigStern

#660
--fixed a problem with the first Coria Dogs battle which required you to kill the bartender to beat it.

--added a new item to the game: Winged Helm.

--added a visit to a merchant before the battle with Archos.

CraigStern

--fixed a bug which was causing the Trigger tag to not work properly

--fixed a bug in which Gravity Spike was dealing 0 damage to flying targets

--new victory condition: Defeat Army. Two parameters: the number of the army whose victory condition it is, and the army they can defeat to win. If the army to be defeated is wiped out, then the army named in the first parameter will be immediately victorious even if there remain other, non-allied armies on the battlefield.

CraigStern

--added Defeat Army condition to the first battle after leaving Coria so as to avoid the need to kill neutral characters to win.

--increased the damage on Gravity Spike from Psy Power to 1.2 times Psy Power; increased its range from 2 to 2-3; reduced its cost to 4.

--new attacked: Gravity Well. It's basically Gravity Spike, but deals slightly less damage and it hits in a 3x3 area.

--tweaked attack learning progression for the mentalists.

CraigStern

--completed the attack animations for the Titan (promoted Bronze Golem)!

CraigStern

--fixed two bugs that were keeping the "delete last column" function in the map editor from working properly

CraigStern

--redid the map for the Coria Tavern cut scene; this seems to have fixed the freezing issue that kept occurring

CraigStern

--in the map editor, adding / deleting columns on the left side of a map or adding / deleting rows at the top of a map now adjusts the coordinates of point lights on the battlefield so they remain in the same spot relative to everything else on the map.

--fixed a map editor bug in which changing the class of an existing character or object on the battlefield via the edit character or edit object window would add the new character or object onto the space without removing the old one, resulting in two of the same thing on that space.

CraigStern

--fixed a bug that I stupidly introduced three days ago, one which was causing the training battle (and presumably others) to end in instant defeat

CraigStern

--the game's title screen now shows a message that I can customize, which will link to a site of my choice when clicked

--fixed a bug in which characters in the way of the drawbridge during the bandit fortress escape would be permanently killed even if the game was in casual mode

--fixed a bug that was preventing the player from leaving the crypt mission at will

CraigStern

--fixed a bug in which the game's log handler class would always treat the month as being one numeral behind (0 instead of 1 for January, 1 instead of 2 for February, and so on).

--fixed a bug in which Louise could show up in the Coria Tavern cut scene even if she'd left your group earlier in the game

--fiiiiiiiinally, definitively fixed that stupid bug that was causing the Coria Tavern cut scene to freeze unpredictably!

CraigStern

--fixed a bug which would cause the game to suddenly skip past scrolling cut scenes if the narration text was too long

--created the game's end credits

CraigStern

--added QA people to the end credits

--added the last two portions of the game's third (and final) flashback cut scene showing Medomai and Sarn Kamina's roles

CraigStern

--the game now removes the LevelUp tag from a character as soon as it levels him or her up, so as to avoid persistent characters who have the tag gaining levels at the start of every single battle

CraigStern

#673
--fixed a bug in which the characters area at the bottom of the common inventory would not resize properly when displaying characters in multiples of 12

--fixed a bug in which enemies could backstab your tent in the battle right after you arrive on Kovit, or the battle with Archos

--fixed a bug in which you could not recruit Siripent with Emma or Sabrina

--the current campaign header image in the New Campaign menu now disappears if you select another campaign that has no header image

--the game's item requirements pop-up now accommodates items with very long lists of things that meet their requirements (e.g. leather armor)

CraigStern

--replaced a number of musical tracks in the game with final, mastered versions