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Telepath Tactics (2015)
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Developer's Log
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Topic: Developer's Log (Read 420814 times)
CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #975 on:
October 04, 2015, 11:30:27 AM »
- the game will now successfully load saved game files from slots which you haven't yet created a game in. (If, for example, you download someone else's saved game.)
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #976 on:
October 04, 2015, 12:54:23 PM »
- fixed a typo where the game treated the Flail item as increasing a character's health by 250 points (and decreasing it a corresponding amount upon unequipping).
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #977 on:
October 04, 2015, 08:27:01 PM »
- fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #978 on:
October 06, 2015, 09:40:43 AM »
posted tutorial part 21 -
Creating a campaign that’s challenging, interesting, and fun
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #979 on:
October 10, 2015, 06:29:41 PM »
- fixed a bug in which the game's shadowling bosses would not spawn with flying.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #980 on:
October 10, 2015, 07:48:07 PM »
- fixed a typo where the game treated the Steam Crossbow item as increasing a character's health by 320 points (and decreasing it a corresponding amount upon unequipping).
- increased the strength of the Steam Crossbow from 12 to 14.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #981 on:
October 10, 2015, 11:49:04 PM »
- fixed scripting error in final battle which caused enemy reinforcements to cut off after turn 7
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #982 on:
October 11, 2015, 03:47:26 PM »
- reorganized particle rendering code to avoid remaining situations where particles would stick around the battlefield.
- moved one of the spike traps in the final battle to keep newly spawned units from flying into it each time.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #983 on:
October 12, 2015, 07:40:04 AM »
released
version 1.050
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #984 on:
October 12, 2015, 07:58:38 AM »
- added in extra dialogue in the fight outside the bandit fortress giving the player additional prior warning before the enemy lowers the drawbridge.
- added a chance of both Stunned and Burning status to the "Explode" attack from the destruction of Teresa's charges.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #985 on:
October 12, 2015, 04:00:34 PM »
- fixed a bug in which the game would freeze upon starting a new game if the game did not detect an already-existing
Documents > My Games > Telepath Tactics > Saved Games
directory.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #986 on:
October 13, 2015, 05:47:09 AM »
released
version 1.051
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #987 on:
October 20, 2015, 08:24:29 AM »
- attempted to remedy the Linux-specific issue with certain folders being incorrectly capitalized upon installation by removing and then manually re-adding the folders to the list of directories to be included in the installer. Rebuilt and reuploaded version 1.051 for Linux with this change.
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The Sinister Design Forums
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Telepath Tactics (2015)
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Developer's Log