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Telepath Tactics (2015)
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Developer's Log
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Topic: Developer's Log (Read 421204 times)
CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #960 on:
September 15, 2015, 02:41:51 PM »
- due to my apparent inability to make screen scaling work properly with all displays, I'm taking it out of the game. Sorry, gang--my next game will be in a framework that properly supports fixed display resolutions. (Which is to say: not Flash.)
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #961 on:
September 16, 2015, 10:32:15 AM »
- fixed a bug relating to the way the game delimited individual class, race, or level requirements for items within saved game files which caused item restrictions to not apply in-game.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #962 on:
September 17, 2015, 08:36:29 AM »
released
version 1.047
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #963 on:
September 21, 2015, 02:03:39 PM »
- made it so apples restore 4 energy once again, but this time actually went ahead and updated the apple item description and description in shops so this wouldn't look like a bug
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #964 on:
September 25, 2015, 10:48:30 AM »
- fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #965 on:
September 25, 2015, 11:17:37 AM »
- fixed a bug in which character labels would use incorrect numbering in save files, starting from -1 instead of 1
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #966 on:
September 26, 2015, 07:14:30 AM »
released
version 1.048
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #967 on:
September 26, 2015, 08:18:43 AM »
- fixed a typo which was preventing Rebecca's Pyro Blast from getting its 50% cost adjustment upon her promotion to Pyrokurios.
- updated breath attack descriptions to reflect their status effects instead of describing their AOE.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #968 on:
September 29, 2015, 08:56:19 AM »
- fixed a typo in the code that was causing the game not to remove particles properly, leading to unnecessary slowdown
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #969 on:
September 29, 2015, 10:09:57 AM »
- fixed a bug in which the game would sometimes not get the target's name or coordinates for use with special characters (-FNAME-, -Y-, -X-, etc.) during dialogue triggered by
OnCharAttacked
or
OnCharDeath
.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #970 on:
September 29, 2015, 02:26:18 PM »
- fixed a bug in which tags added by equipped items would persist after a battle and get added a second time in the next battle, and the third time the battle after that, etc.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #971 on:
September 29, 2015, 03:15:11 PM »
- fixed a bug in which the game gratuitously decided that all pushable characters were, in fact, not pushable.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #972 on:
September 29, 2015, 08:37:14 PM »
- fixed a bug in which the game would mess up the
nextBattle
attribute for saved games upon closing the Reserve Supplies screen on procedurally generated map.
- restored the appearance of the title screen to its pre-scaling state.
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #973 on:
September 30, 2015, 07:04:46 AM »
released
version 1.049
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CraigStern
The Creator
Administrator
Hero
Posts: 4109
Re: Developer's Log
«
Reply #974 on:
October 01, 2015, 02:44:36 PM »
posted tutorial part 20 -
Making new attacks
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Telepath Tactics (2015)
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Developer's Log