Hi there, i saw your post on Steam and report bug. So now, it's ok, characters don't "auto-die" but..
After the mission when you save the gargoyle, a new bug appear. The lancer and crossbowman have weapons changed and
replaced by iron axed. Once more, the mission after, my bowman can't just use his weapon..
I post the log, the last one of 15/01/2015 at 11:13...
Spoiler
Version: 0.455.548 Date: 2015-0-15 (11 h 13 13' 208)
0 | number before resistance modifiers: 0.
1 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
2 | number before resistance modifiers: 1.
3 | done calculating base dmg; eventualDmg = 9; thisUnitValue = 1
4 | -> calculated value of Bow from ( 29 , 10 ), which deals 9 damage and costs 0 out of 12, is -3
5 | running determineDamage()
6 | running calculateDamage() for Bow, from Zimmer Thrawn and against Emma Strider with elevationBonus of 0% and extraDistance of 1
7 | - base amount = 9; extraDistModifier = -0.15
8 | - amount modified by dist falloff = 7
9 | elevation bonus = 0
10 | - amount modified by dist falloff, elevation = 7
11 | - amount modified by dist falloff, elevation, tags = 7
12 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
13 | number before resistance modifiers: 7.
14 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 6
15 | - final damage amount = 6
16 | running applyResistance(); element = , causesHeavy = false, targetMoveType =
17 | number before resistance modifiers: 0.
18 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
19 | number before resistance modifiers: 1.
20 | done calculating base dmg; eventualDmg = 6; thisUnitValue = 0.9
21 | running detectGoodCounter() for Emma Strider; char[69].Counter = Sword
22 | char[69].hasAttacked = 0; char[69].hasCountered = 0; char[69].counterLimit = 2
23 | char69 has a counterattack to use: Sword
24 | running addAttackTiles() in StartBattle class! mode = realAttackTilesCounter; dummyTiles.length = 0; targetingType = constrained
25 | running determineDamage()
26 | running calculateDamage() for Sword, from Emma Strider and against None with elevationBonus of 0% and extraDistance of 0
27 | - base amount = 10; extraDistModifier = 0
28 | - amount modified by dist falloff = 10
29 | elevation bonus = 0
30 | - amount modified by dist falloff, elevation = 10
31 | - amount modified by dist falloff, elevation, tags = 10
32 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = flying
33 | number before resistance modifiers: 10.
34 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 10
35 | - final damage amount = 10
36 | running determineDamage()
37 | running calculateDamage() for Sword, from Emma Strider and against Bloodbeard's Bandit with elevationBonus of 0% and extraDistance of 0
38 | - base amount = 10; extraDistModifier = 0
39 | - amount modified by dist falloff = 10
40 | elevation bonus = 0
41 | - amount modified by dist falloff, elevation = 10
42 | - amount modified by dist falloff, elevation, tags = 10
43 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = land
44 | number before resistance modifiers: 10.
45 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 10
46 | - final damage amount = 10
47 | running determineDamage()
48 | running calculateDamage() for Sword, from Emma Strider and against Farasat Hashmal with elevationBonus of 0% and extraDistance of 0
49 | - base amount = 10; extraDistModifier = 0
50 | - amount modified by dist falloff = 10
51 | elevation bonus = 0
52 | - amount modified by dist falloff, elevation = 10
53 | - amount modified by dist falloff, elevation, tags = 10
54 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = land
55 | number before resistance modifiers: 10.
56 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 12
57 | - final damage amount = 12
58 | -> calculated value of Bow from ( 29 , 10 ), which deals 6 damage and costs 0 out of 12, is 2.435172413793104
59 | running determineDamage()
60 | running calculateDamage() for Bow, from Zimmer Thrawn and against Farasat Hashmal with elevationBonus of 0% and extraDistance of 2
61 | - base amount = 9; extraDistModifier = -0.3
62 | - amount modified by dist falloff = 6
63 | elevation bonus = 0
64 | - amount modified by dist falloff, elevation = 6
65 | - amount modified by dist falloff, elevation, tags = 6
66 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
67 | number before resistance modifiers: 6.
68 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 5
69 | - final damage amount = 5
70 | running applyResistance(); element = , causesHeavy = false, targetMoveType =
71 | number before resistance modifiers: 0.
72 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
73 | number before resistance modifiers: 1.
74 | done calculating base dmg; eventualDmg = 5; thisUnitValue = 0.95
75 | running detectGoodCounter() for Farasat Hashmal; char[72].Counter = Mind Blast
76 | char[72].hasAttacked = 0; char[72].hasCountered = 0; char[72].counterLimit = 0
77 | -> calculated value of Bow from ( 29 , 10 ), which deals 5 damage and costs 0 out of 12, is 1.2
78 | running determineDamage()
79 | running calculateDamage() for Bow, from Zimmer Thrawn and against Emma Strider with elevationBonus of 0% and extraDistance of 0
80 | - base amount = 9; extraDistModifier = 0
81 | - amount modified by dist falloff = 9
82 | elevation bonus = 0
83 | - amount modified by dist falloff, elevation = 9
84 | - amount modified by dist falloff, elevation, tags = 9
85 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
86 | number before resistance modifiers: 9.
87 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 8
88 | - final damage amount = 8
89 | running applyResistance(); element = , causesHeavy = false, targetMoveType =
90 | number before resistance modifiers: 0.
91 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
92 | number before resistance modifiers: 1.
93 | done calculating base dmg; eventualDmg = 8; thisUnitValue = 0.9
94 | running detectGoodCounter() for Emma Strider; char[69].Counter = Sword
95 | char[69].hasAttacked = 0; char[69].hasCountered = 0; char[69].counterLimit = 2
96 | char69 has a counterattack to use: Sword
97 | running addAttackTiles() in StartBattle class! mode = realAttackTilesCounter; dummyTiles.length = 0; targetingType = constrained
98 | running determineDamage()
99 | running calculateDamage() for Sword, from Emma Strider and against None with elevationBonus of 0% and extraDistance of 0
100 | - base amount = 10; extraDistModifier = 0
101 | - amount modified by dist falloff = 10
102 | elevation bonus = 0
103 | - amount modified by dist falloff, elevation = 10
104 | - amount modified by dist falloff, elevation, tags = 10
105 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = flying
106 | number before resistance modifiers: 10.
107 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 10
108 | - final damage amount = 10
109 | running determineDamage()
110 | running calculateDamage() for Sword, from Emma Strider and against Bloodbeard's Bandit with elevationBonus of 0% and extraDistance of 0
111 | - base amount = 10; extraDistModifier = 0
112 | - amount modified by dist falloff = 10
113 | elevation bonus = 0
114 | - amount modified by dist falloff, elevation = 10
115 | - amount modified by dist falloff, elevation, tags = 10
116 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = land
117 | number before resistance modifiers: 10.
118 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 10
119 | - final damage amount = 10
120 | running determineDamage()
121 | running calculateDamage() for Sword, from Emma Strider and against Farasat Hashmal with elevationBonus of 0% and extraDistance of 0
122 | - base amount = 10; extraDistModifier = 0
123 | - amount modified by dist falloff = 10
124 | elevation bonus = 0
125 | - amount modified by dist falloff, elevation = 10
126 | - amount modified by dist falloff, elevation, tags = 10
127 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = land
128 | number before resistance modifiers: 10.
129 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 12
130 | - final damage amount = 12
131 | -> calculated value of Bow from ( 29 , 11 ), which deals 8 damage and costs 0 out of 12, is 2.5868965517241382
132 | running determineDamage()
133 | running calculateDamage() for Bow, from Zimmer Thrawn and against Farasat Hashmal with elevationBonus of 0% and extraDistance of 1
134 | - base amount = 9; extraDistModifier = -0.15
135 | - amount modified by dist falloff = 7
136 | elevation bonus = 0
137 | - amount modified by dist falloff, elevation = 7
138 | - amount modified by dist falloff, elevation, tags = 7
139 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
140 | number before resistance modifiers: 7.
141 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 6
142 | - final damage amount = 6
143 | running applyResistance(); element = , causesHeavy = false, targetMoveType =
144 | number before resistance modifiers: 0.
145 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
146 | number before resistance modifiers: 1.
147 | done calculating base dmg; eventualDmg = 6; thisUnitValue = 0.95
148 | running detectGoodCounter() for Farasat Hashmal; char[72].Counter = Mind Blast
149 | char[72].hasAttacked = 0; char[72].hasCountered = 0; char[72].counterLimit = 0
150 | -> calculated value of Bow from ( 29 , 11 ), which deals 6 damage and costs 0 out of 12, is 1.25
151 | done picking space! destination = 5,5; now getting walk directions
152 | No viable move destinations; selecting alternative action?
153 | running selectAction()
154 | - grab item sack, or else grab / capture the flag?
155 | running checkForGrabAction()
156 | - use items?
157 | running useInventoryChar() for char 68, Zimmer Thrawn
158 | found no items currently worth using
159 | - attack?
160 | - - - - - - - - - - - - - - - -
161 | running selectAttack()
162 | running determineDamage()
163 | running calculateDamage() for Bow, from Zimmer Thrawn and against Emma Strider with elevationBonus of 0% and extraDistance of 0
164 | - base amount = 9; extraDistModifier = 0
165 | - amount modified by dist falloff = 9
166 | elevation bonus = 0
167 | - amount modified by dist falloff, elevation = 9
168 | - amount modified by dist falloff, elevation, tags = 9
169 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
170 | number before resistance modifiers: 9.
171 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 8
172 | - final damage amount = 8
173 | running applyResistance(); element = , causesHeavy = false, targetMoveType =
174 | number before resistance modifiers: 0.
175 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
176 | number before resistance modifiers: 1.
177 | done calculating base dmg; eventualDmg = 8; thisUnitValue = 0.9
178 | running detectGoodCounter() for Emma Strider; char[69].Counter = Sword
179 | char[69].hasAttacked = 0; char[69].hasCountered = 0; char[69].counterLimit = 2
180 | char69 has a counterattack to use: Sword
181 | running addAttackTiles() in StartBattle class! mode = realAttackTilesCounter; dummyTiles.length = 0; targetingType = constrained
182 | running determineDamage()
183 | running calculateDamage() for Sword, from Emma Strider and against None with elevationBonus of 0% and extraDistance of 0
184 | - base amount = 10; extraDistModifier = 0
185 | - amount modified by dist falloff = 10
186 | elevation bonus = 0
187 | - amount modified by dist falloff, elevation = 10
188 | - amount modified by dist falloff, elevation, tags = 10
189 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = flying
190 | number before resistance modifiers: 10.
191 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 10
192 | - final damage amount = 10
193 | running determineDamage()
194 | running calculateDamage() for Sword, from Emma Strider and against Bloodbeard's Bandit with elevationBonus of 0% and extraDistance of 0
195 | - base amount = 10; extraDistModifier = 0
196 | - amount modified by dist falloff = 10
197 | elevation bonus = 0
198 | - amount modified by dist falloff, elevation = 10
199 | - amount modified by dist falloff, elevation, tags = 10
200 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = land
201 | number before resistance modifiers: 10.
202 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 10
203 | - final damage amount = 10
204 | running determineDamage()
205 | running calculateDamage() for Sword, from Emma Strider and against Farasat Hashmal with elevationBonus of 0% and extraDistance of 0
206 | - base amount = 10; extraDistModifier = 0
207 | - amount modified by dist falloff = 10
208 | elevation bonus = 0
209 | - amount modified by dist falloff, elevation = 10
210 | - amount modified by dist falloff, elevation, tags = 10
211 | running applyResistance(); element = Slash, causesHeavy = false, targetMoveType = land
212 | number before resistance modifiers: 10.
213 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 12
214 | - final damage amount = 12
215 | -> calculated value of Bow from ( 29 , 11 ), which deals 8 damage and costs 0 out of 12, is 2.5868965517241382
216 | running determineDamage()
217 | running calculateDamage() for Bow, from Zimmer Thrawn and against Farasat Hashmal with elevationBonus of 0% and extraDistance of 1
218 | - base amount = 9; extraDistModifier = -0.15
219 | - amount modified by dist falloff = 7
220 | elevation bonus = 0
221 | - amount modified by dist falloff, elevation = 7
222 | - amount modified by dist falloff, elevation, tags = 7
223 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
224 | number before resistance modifiers: 7.
225 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 6
226 | - final damage amount = 6
227 | running applyResistance(); element = , causesHeavy = false, targetMoveType =
228 | number before resistance modifiers: 0.
229 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
230 | number before resistance modifiers: 1.
231 | done calculating base dmg; eventualDmg = 6; thisUnitValue = 0.95
232 | running detectGoodCounter() for Farasat Hashmal; char[72].Counter = Mind Blast
233 | char[72].hasAttacked = 0; char[72].hasCountered = 0; char[72].counterLimit = 0
234 | -> calculated value of Bow from ( 29 , 11 ), which deals 6 damage and costs 0 out of 12, is 1.25
235 | attack chosen: Pierce,Bow,9,0,2,4,0,0,1,0,0,1.5,1,0,0,0,None,Health,CanMove,single,Sparks,constrained,Normal,0,,,,-15,SFX[Bow Nocking:0],SFX[Bow Hit:24],VFX[Pierce:OnTargets:27],VFX[Arrow:TowardTargets:24],Piercing attack that doesn't end the turn.,0,0,equipped
236 | running removeTextOverlay(); calledBy = addTextOverlay()
237 | running determineDamage()
238 | running calculateDamage() for Bow, from Zimmer Thrawn and against Emma Strider with elevationBonus of 0% and extraDistance of 0
239 | - base amount = 9; extraDistModifier = 0
240 | - amount modified by dist falloff = 9
241 | elevation bonus = 0
242 | - amount modified by dist falloff, elevation = 9
243 | - amount modified by dist falloff, elevation, tags = 9
244 | running applyResistance(); element = Pierce, causesHeavy = false, targetMoveType = land
245 | number before resistance modifiers: 9.
246 | - amount modified by dist falloff, elevation, tags, and elem. resistance = 8
247 | - final damage amount = 8
248 | - - - - - -
249 | running prepAttack()! elevationBonus = 0
250 | resetting endBattleDelay from 1 to 30
251 | Bowman's Drain is 0
252 | Bow's Cost is 0
253 | char69 is on an attack space; char69 is the topmost char on space 29 , 13; char[69].Num = 69
254 | running checkCharAlliance(); alliancesType = Free-for-all; currChar = 68; potentialAlly = 69
255 | running readyLaunchAttack() for char 68, Zimmer the Bowman
256 | running checkForDialogTrigger(); triggerToCheckFor = OnCharAttacked, relatedData = Emma Strider,Hero,69,Zimmer Thrawn, triggeringCharNamesAndCoords =
257 | triggererFullName = undefined
258 | running getString( CharToEscape )
259 | varStr = Emma Strider
260 | --- done checking currBattleDialog ---
261 | foundDialogTrigger = false
262 | done checking for OnCharAttacked and OnStat dialog; leftOverCharNames.length = 1; targetCharNames.length = 1
263 | running loadAttackAnims() for attack Bow
264 | running getVFXInfo() for attack Bow
265 | checking SFX[Bow Nocking:0]; hasVFX? false
266 | checking SFX[Bow Hit:24]; hasVFX? false
267 | checking VFX[Pierce:OnTargets:27]; hasVFX? true
268 | currVFX = Pierce,OnTargets,27
269 | checking VFX[Arrow:TowardTargets:24]; hasVFX? true
270 | currVFX = Arrow,TowardTargets,24
271 | vfxInfo[0] = Pierce,OnTargets,27
272 | vfxInfo[1] = Arrow,TowardTargets,24
273 | running loadVFX() for vfxToLoad = Pierce,OnTargets,27,Arrow,TowardTargets,24
274 | vfxToLoad[0] = Pierce,OnTargets,27
275 | vfxToLoad[1] = Arrow,TowardTargets,24
276 | atkGraphicsToLoad = 2
277 | running newAnim( Bow ); currAnimType =
278 | bmpDataURL = Data/Characters/Attacks/Bow/Bowman_M_Bow.png
279 | running loadSpriteSheet( Data/Characters/Attacks/Bow/Bowman_M_Bow.png )
280 | ....main loop paused while graphics load for char 68, Zimmer Thrawn the Bowman....
281 | app:/Data/Characters/Attacks/Bow/Bowman_M_Bow.png loaded within Char; maxFrames = 14; currAnimIsAttack = true; currAnimFrames = 42
282 | running addStatusIndicators( Blinded )
283 | called graphicsLoaded(); gotCharGraphics = 2140 / 190 (app:/Data/Characters/Attacks/Bow/Bowman_M_Bow.png)
284 | currAction = Attack; canLaunchAttack = true
285 | 1 atkGraphicsLoaded / 3 atkGraphicsToLoad
286 | called graphicsLoaded(); gotCharGraphics = 2141 / 190 (Data/Characters/Attacks/_VFX/Arrow.png)
287 | currAction = Attack; canLaunchAttack = true
288 | 2 atkGraphicsLoaded / 3 atkGraphicsToLoad
289 | called graphicsLoaded(); gotCharGraphics = 2142 / 190 (Data/Characters/Attacks/_VFX/Pierce.png)
290 | currAction = Attack; canLaunchAttack = true
291 | 3 atkGraphicsLoaded / 3 atkGraphicsToLoad
292 | LOADED EVERYTHING! char[ charAttacking ].currAnimIsAttack = true
293 | go to launch attack!
294 | running launchAttack() for char 68, Zimmer the Bowman
295 | running removeTextOverlay(); calledBy = launchAttack()
296 | running removeTextOverlay(); calledBy = addTextOverlay()
297 | running getSFXInfo() for attack Bow
298 | sfxInfo[0] = Bow Nocking,0
299 | sfxInfo[1] = Bow Hit,24
300 | running moveCamera(); pre-existing camQueue.length = 0; targetY = 1952 , targetX = 1019 , framesMoving = 10 , animDelay = 0 , hitFrame = 0 , concludeFrame = 0 , sfxInfo =
301 | CREATING ATTACK MOVE CAM: totalFrames = 42; impactFrame = -15; concludeFrame = 1
302 | running moveCamera(); pre-existing camQueue.length = 1; targetY = 1951 , targetX = 1095 , framesMoving = 37 , animDelay = 5 , hitFrame = -15 , concludeFrame = 42 , sfxInfo = Bow Nocking,0,Bow Hit,24
303 | running placeVFX() for Bow
304 | running getVFXInfo() for attack Bow
305 | checking SFX[Bow Nocking:0]; hasVFX? false
306 | checking SFX[Bow Hit:24]; hasVFX? false
307 | checking VFX[Pierce:OnTargets:27]; hasVFX? true
308 | currVFX = Pierce,OnTargets,27
309 | checking VFX[Arrow:TowardTargets:24]; hasVFX? true
310 | currVFX = Arrow,TowardTargets,24
311 | vfxInfo[0] = Pierce,OnTargets,27
312 | vfxInfo[1] = Arrow,TowardTargets,24
313 | placing atkFXLoaders[0]: currFxName = Pierce, currLoader = [object SpriteSheetLoader], currLoader.currSpriteSheet = [object BitmapData]
314 | placing Pierce VFX with spriteSheetData [object BitmapData] at 29,13
315 | Pierce is at 1808 , 800
316 | placing atkFXLoaders[1]: currFxName = Arrow, currLoader = [object SpriteSheetLoader], currLoader.currSpriteSheet = [object BitmapData]
317 | placing Arrow VFX with spriteSheetData [object BitmapData] at 29,11
318 | vfxContainer.frameHeight = 32; vfxContainer.frameWidth = 32; fxY = 1856, fxX = 720
319 | Arrow is at 1856 , 720
320 | ---------------------------running addDelay( 114 )--------------------------
321 | . . . . . . . . . . . . . . . . . . .
322 | char68, Zimmer the Bowman, facing Right, attacks with Bow!
323 | The attack does 9 base damage.
324 | The attack hits:
325 | char69, Emma the Hero
326 | Pre-existing damageQueue:
327 | running addStatusIndicators( Blinded )
328 | running addStatusIndicators( Blinded )
329 | running addStatusIndicators( Blinded )
330 | running addStatusIndicators( Blinded )
331 | running addStatusIndicators( Blinded )
332 | running addStatusIndicators( Blinded )
333 | running addStatusIndicators( Blinded )
334 | running addStatusIndicators( Blinded )
335 | running addStatusIndicators( Blinded )
336 | running addStatusIndicators( Blinded )
337 | running addStatusIndicators( Blinded )
338 | - done moving camera; time to splice the last camQueue entry
339 | running addStatusIndicators( Blinded )
340 | sfxArray[0] = Bow Nocking,0 -- PLAY!
341 | running addStatusIndicators( Blinded )
342 | running addStatusIndicators( Blinded )
343 | running addStatusIndicators( Blinded )
344 | running addStatusIndicators( Blinded )
345 | running addStatusIndicators( Blinded )
346 | running addStatusIndicators( Blinded )
347 | running addStatusIndicators( Blinded )
348 | running addStatusIndicators( Blinded )
349 | running addStatusIndicators( Blinded )
350 | running addStatusIndicators( Blinded )
351 | running addStatusIndicators( Blinded )
352 | running addStatusIndicators( Blinded )
353 | running addStatusIndicators( Blinded )
354 | running addStatusIndicators( Blinded )
355 | running addStatusIndicators( Blinded )
356 | running addStatusIndicators( Blinded )
357 | running addStatusIndicators( Blinded )
358 | running addStatusIndicators( Blinded )
359 | running addStatusIndicators( Blinded )
360 | running addStatusIndicators( Blinded )
361 | running addStatusIndicators( Blinded )
362 | running addStatusIndicators( Blinded )
363 | running addStatusIndicators( Blinded )
364 | running addStatusIndicators( Blinded )
365 | sfxArray[1] = Bow Hit,0 -- PLAY!
366 | running addStatusIndicators( Blinded )
367 | running addStatusIndicators( Blinded )
368 | running addStatusIndicators( Blinded )
369 | attack 0, launched by char 68, Zimmer the Bowman, has reached the hit frame -15 in camQueue (attack hits BEFORE end of cam movement)
370 | char[68].Attacks[0] = Pierce,Bow,9,0,2,4,0,0,1,0,0,1.5,1,0,0,0,None,Health,CanMove,single,Sparks,constrained,Normal,0,,,,-15,SFX[Bow Nocking:0],SFX[Bow Hit:24],VFX[Pierce:OnTargets:27],VFX[Arrow:TowardTargets:24],Piercing attack that doesn't end the turn.,0,0,equipped
371 | running checkForAttackHit()
372 | element = Pierce, atkName = Bow, atkEffect = None, afterAttack = CanMove, moveType = Normal, knockback = 0
373 | - - - - - - - - - - - - - - - target 0: char 69, Emma the Hero - - - - - - - - - - - - - - -
374 | dieRoll = 6.281907728439324
375 | Attacker is Blinded; modified die roll = -73.71809227156068
376 | running addFloatyDmgNumbers(); textArray = Blocked!,69,16776960
377 | deferredDmg = false, movedTarget = false
378 | running checkEmptySpaceEffects()!
379 | atkElement = Pierce, spaceType at 29 , 13 = Grass
380 | running dealDamage()
381 | running clearDeadChars()
382 | running packageCharNamesForDialog( 0 ) result: None,,None,18,4,Zimmer Thrawn
383 | running checkForDialogTrigger(); triggerToCheckFor = OnCharDeath, relatedData = , triggeringCharNamesAndCoords = None,,None,18,4,Zimmer Thrawn
384 | triggererFullName = None
385 | -------------------------------------------------
386 | checking String(convertedParams) ( -1,Emma Strider ) against relatedData ( ) for line 0: OnCharDeath,-1,Emma Strider,Emma Strider,No!
Should have...trained harder. I'm sorry, Sabby...,ClearPortraits/,AddPortrait/Emma,Emma Strider,right,.../NewBranch/1,1,
387 | -------------------------------------------------
388 | checking String(convertedParams) ( -1,Emma Strider ) against relatedData ( ) for line 1: OnCharDeath,-1,Emma Strider,Emma Strider,[Player should not see this; CheckForMoreDialog is in the Actions.],KillChar/Emma Strider,CheckForMoreDialog/,.../EndConv,1,
389 | -------------------------------------------------
390 | checking String(convertedParams) ( -1,Sabrina Strider ) against relatedData ( ) for line 2: OnCharDeath,-1,Sabrina Strider,Sabrina Strider,Agh, no!...
...help me, Emma...,ClearPortraits/,AddPortrait/Sabrina,Sabrina Strider,right,.../NewBranch/1,1,
391 | -------------------------------------------------
392 | checking String(convertedParams) ( -1,Sabrina Strider ) against relatedData ( ) for line 3: OnCharDeath,-1,Sabrina Strider,Sabrina Strider,[Player should not see this; CheckForMoreDialog is in the Actions.],KillChar/Sabrina Strider,CheckForMoreDialog/,.../EndConv,1,
393 | -------------------------------------------------
394 | checking String(convertedParams) ( -1,Louise Legerdemain ) against relatedData ( ) for line 4: OnCharDeath,-1,Louise Legerdemain,Louise Legerdemain,Cu...curses...
...Madeleine...what did I hire you for...?,ClearPortraits/,AddPortrait/Louise,Louise Legerdemain,right,Blue,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
395 | -------------------------------------------------
396 | checking String(convertedParams) ( -1,Louise Legerdemain ) against relatedData ( ) for line 5: OnCharDeath,-1,Louise Legerdemain,Louise Legerdemain,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Louise Legerdemain,SetString/DyingCharFirst,Louise,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
397 | -------------------------------------------------
398 | checking String(convertedParams) ( -1,Madeleine Strongarm ) against relatedData ( ) for line 6: OnCharDeath,-1,Madeleine Strongarm,Madeleine Strongarm,,ClearPortraits/,AddPortrait/Madeleine,Madeleine Strongarm,right,Blue,IfStringGoTo/DeathMode,Casual,4,IfValGoTo/LouiseDead,=,1,1,GoTo/2,.../NewBranch/1,1,
399 | -------------------------------------------------
400 | checking String(convertedParams) ( -1,Madeleine Strongarm ) against relatedData ( ) for line 7: OnCharDeath,-1,Madeleine Strongarm,Madeleine Strongarm,Shit...
...well, we've all gotta go sometime. It's been a fun ride...,,.../NewBranch/4,1,
401 | -------------------------------------------------
402 | checking String(convertedParams) ( -1,Madeleine Strongarm ) against relatedData ( ) for line 8: OnCharDeath,-1,Madeleine Strongarm,Madeleine Strongarm,Shit...
...well, we've all gotta go sometime. See you around, Louise; it's been fun...,,.../NewBranch/3,1,
403 | -------------------------------------------------
404 | checking String(convertedParams) ( -1,Madeleine Strongarm ) against relatedData ( ) for line 9: OnCharDeath,-1,Madeleine Strongarm,Louise Legerdemain,Madeleine? Madeleine?!,ClearPortraits/,AddPortrait/Louise,Louise Legerdemain,left,Blue,.../NewBranch/4,1,
405 | -------------------------------------------------
406 | checking String(convertedParams) ( -1,Madeleine Strongarm ) against relatedData ( ) for line 10: OnCharDeath,-1,Madeleine Strongarm,Madeleine Strongarm,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Madeleine Strongarm,SetString/DyingCharFirst,Madeleine,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
407 | -------------------------------------------------
408 | checking String(convertedParams) ( -1,Farasat Hashmal ) against relatedData ( ) for line 11: OnCharDeath,-1,Farasat Hashmal,Farasat Hashmal,[Go to appropriate branch.],ClearPortraits/,AddPortrait/Farasat,Farasat Hashmal,right,Blue,IfStringGoTo/DeathMode,Casual,4,IfValGoTo/GavrielleDead,=,1,1,GoTo/2,.../NewBranch/1,1,
409 | -------------------------------------------------
410 | checking String(convertedParams) ( -1,Farasat Hashmal ) against relatedData ( ) for line 12: OnCharDeath,-1,Farasat Hashmal,Farasat Hashmal,We have...failed...
I never should have taken Gavrielle with me...,,.../NewBranch/4,1,
411 | -------------------------------------------------
412 | checking String(convertedParams) ( -1,Farasat Hashmal ) against relatedData ( ) for line 13: OnCharDeath,-1,Farasat Hashmal,Farasat Hashmal,I have failed...
But Gavrielle...yet lives...,,.../NewBranch/3,1,
413 | -------------------------------------------------
414 | checking String(convertedParams) ( -1,Farasat Hashmal ) against relatedData ( ) for line 14: OnCharDeath,-1,Farasat Hashmal,Gavrielle Hashmal,Brother! No!!!
Don't you dare die on me...,ClearPortraits/,AddPortrait/Gavrielle,Gavrielle Hashmal,left,Blue,.../NewBranch/4,1,
415 | -------------------------------------------------
416 | checking String(convertedParams) ( -1,Farasat Hashmal ) against relatedData ( ) for line 15: OnCharDeath,-1,Farasat Hashmal,Farasat Hashmal,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Farasat Hashmal,SetString/DyingCharFirst,Farasat,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
417 | -------------------------------------------------
418 | checking String(convertedParams) ( -1,Gavrielle Hashmal ) against relatedData ( ) for line 16: OnCharDeath,-1,Gavrielle Hashmal,Gavrielle Hashmal,[Go to appropriate branch.],ClearPortraits/,AddPortrait/Gavrielle,Gavrielle Hashmal,right,Blue,IfStringGoTo/DeathMode,Casual,4,IfValGoTo/FarasatDead,=,1,1,GoTo/2,.../NewBranch/1,1,
419 | -------------------------------------------------
420 | checking String(convertedParams) ( -1,Gavrielle Hashmal ) against relatedData ( ) for line 17: OnCharDeath,-1,Gavrielle Hashmal,Gavrielle Hashmal,Oh, damn. Damn. Didn't see...that one coming...
...I'll be with you soon, brother...,,.../NewBranch/4,1,
421 | -------------------------------------------------
422 | checking String(convertedParams) ( -1,Gavrielle Hashmal ) against relatedData ( ) for line 18: OnCharDeath,-1,Gavrielle Hashmal,Gavrielle Hashmal,Oh, damn. Damn. Didn't see...that one coming...
I tried, Farasat...,,.../NewBranch/3,1,
423 | -------------------------------------------------
424 | checking String(convertedParams) ( -1,Gavrielle Hashmal ) against relatedData ( ) for line 19: OnCharDeath,-1,Gavrielle Hashmal,Farasat Hashmal,Gavrielle! Sister!!!
...sweet Yawah, no...,ClearPortraits/,AddPortrait/Gavrielle,Farasat Hashmal,left,Blue,.../NewBranch/4,1,
425 | -------------------------------------------------
426 | checking String(convertedParams) ( -1,Gavrielle Hashmal ) against relatedData ( ) for line 20: OnCharDeath,-1,Gavrielle Hashmal,Gavrielle Hashmal,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Gavrielle Hashmal,SetString/DyingCharFirst,Gavrielle,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
427 | -------------------------------------------------
428 | checking String(convertedParams) ( -1,Scarlet Etoile ) against relatedData ( ) for line 21: OnCharDeath,-1,Scarlet Etoile,Scarlet Etoile,If I must meet my end, then I will meet it...with dignity...,ClearPortraits/,AddPortrait/Scarlet,Scarlet Etoile,right,Blue,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
429 | -------------------------------------------------
430 | checking String(convertedParams) ( -1,Scarlet Etoile ) against relatedData ( ) for line 22: OnCharDeath,-1,Scarlet Etoile,Scarlet Etoile,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Scarlet Etoile,SetString/DyingCharFirst,Scarlet,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
431 | -------------------------------------------------
432 | checking String(convertedParams) ( -1,Lakshmi Bana ) against relatedData ( ) for line 23: OnCharDeath,-1,Lakshmi Bana,Lakshmi Bana,D...damn...
I guess this all had to end sooner or later...I just wish it'd been later...,ClearPortraits/,AddPortrait/Lakshmi,Lakshmi Bana,right,Blue,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
433 | -------------------------------------------------
434 | checking String(convertedParams) ( -1,Lakshmi Bana ) against relatedData ( ) for line 24: OnCharDeath,-1,Lakshmi Bana,Lakshmi Bana,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Lakshmi Bana,SetString/DyingCharFirst,Lakshmi,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
435 | -------------------------------------------------
436 | checking String(convertedParams) ( -1,Zimmer Thrawn ) against relatedData ( ) for line 25: OnCharDeath,-1,Zimmer Thrawn,Zimmer Thrawn,I regret...nothing...,ClearPortraits/,AddPortrait/Zimmer,Zimmer Thrawn,right,Blue,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
437 | -------------------------------------------------
438 | checking String(convertedParams) ( -1,Zimmer Thrawn ) against relatedData ( ) for line 26: OnCharDeath,-1,Zimmer Thrawn,Zimmer Thrawn,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Zimmer Thrawn,SetString/DyingCharFirst,Zimmer,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
439 | -------------------------------------------------
440 | checking String(convertedParams) ( -1,Meridian ) against relatedData ( ) for line 27: OnCharDeath,-1,Meridian,Meridian,W-what a cruel world...I hope the next one's better...,ClearPortraits/,AddPortrait/Meridian,Meridian,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
441 | -------------------------------------------------
442 | checking String(convertedParams) ( -1,Meridian ) against relatedData ( ) for line 28: OnCharDeath,-1,Meridian,Meridian,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Meridian,SetString/DyingCharFirst,Meridian,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
443 | -------------------------------------------------
444 | checking String(convertedParams) ( -1,Rebecca Flare ) against relatedData ( ) for line 29: OnCharDeath,-1,Rebecca Flare,Rebecca Flare,D-defeated? Me? There must be...some mistake...,ClearPortraits/,AddPortrait/Rebecca,Rebecca Flare,right,Blue,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
445 | -------------------------------------------------
446 | checking String(convertedParams) ( -1,Rebecca Flare ) against relatedData ( ) for line 30: OnCharDeath,-1,Rebecca Flare,Rebecca Flare,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Rebecca Flare,SetString/DyingCharFirst,Rebecca,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
447 | -------------------------------------------------
448 | checking String(convertedParams) ( -1,Teresa Dayo ) against relatedData ( ) for line 31: OnCharDeath,-1,Teresa Dayo,Teresa Dayo,[Go to appropriate branch.],ClearPortraits/,AddPortrait/Teresa,Teresa Dayo,right,Blue,IfStringGoTo/DeathMode,Casual,4,IfValGoTo/FarasatDead,=,1,1,GoTo/2,.../NewBranch/1,1,
449 | -------------------------------------------------
450 | checking String(convertedParams) ( -1,Teresa Dayo ) against relatedData ( ) for line 32: OnCharDeath,-1,Teresa Dayo,Teresa Dayo,Is this it? I still had so much left I...wanted to do...,,.../NewBranch/4,1,
451 | -------------------------------------------------
452 | checking String(convertedParams) ( -1,Teresa Dayo ) against relatedData ( ) for line 33: OnCharDeath,-1,Teresa Dayo,Teresa Dayo,Is this it? I still had so much left I...wanted to do...
Goodbye, Phoebe...,,.../NextBranch/,1,
453 | -------------------------------------------------
454 | checking String(convertedParams) ( -1,Teresa Dayo ) against relatedData ( ) for line 34: OnCharDeath,-1,Teresa Dayo,Phoebe Wittler,Teresa? Teresa!,ClearPortraits/,AddPortrait/Phoebe,Phoebe Wittler,left,Blue,.../NextBranch/,1,
455 | -------------------------------------------------
456 | checking String(convertedParams) ( -1,Teresa Dayo ) against relatedData ( ) for line 35: OnCharDeath,-1,Teresa Dayo,Teresa Dayo,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Teresa Dayo,SetString/DyingCharFirst,Teresa,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
457 | -------------------------------------------------
458 | checking String(convertedParams) ( -1,Phoebe Wittler ) against relatedData ( ) for line 36: OnCharDeath,-1,Phoebe Wittler,Phoebe Wittler,[Go to appropriate branch.],ClearPortraits/,AddPortrait/Phoebe,Phoebe Wittler,right,Blue,IfStringGoTo/DeathMode,Casual,4,IfValGoTo/FarasatDead,=,1,1,GoTo/2,.../NewBranch/1,1,
459 | -------------------------------------------------
460 | checking String(convertedParams) ( -1,Phoebe Wittler ) against relatedData ( ) for line 37: OnCharDeath,-1,Phoebe Wittler,Phoebe Wittler,I've often wondered what it would feel like to die. The cold...it trickles in like water...,,.../NewBranch/4,1,
461 | -------------------------------------------------
462 | checking String(convertedParams) ( -1,Phoebe Wittler ) against relatedData ( ) for line 38: OnCharDeath,-1,Phoebe Wittler,Phoebe Wittler,I've often wondered what it would feel like to die. The cold...it trickles in like water...,,.../NextBranch/,1,
463 | -------------------------------------------------
464 | checking String(convertedParams) ( -1,Phoebe Wittler ) against relatedData ( ) for line 39: OnCharDeath,-1,Phoebe Wittler,Teresa Dayo,No, no no no—Phoebe! We still have to go exploring the ruins together, remember?! Oh god, don't die...,ClearPortraits/,AddPortrait/Teresa,Teresa Dayo,left,Blue,.../NextBranch/,1,
465 | -------------------------------------------------
466 | checking String(convertedParams) ( -1,Phoebe Wittler ) against relatedData ( ) for line 40: OnCharDeath,-1,Phoebe Wittler,Phoebe Wittler,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Phoebe Wittler,SetString/DyingCharFirst,Phoebe,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
467 | -------------------------------------------------
468 | checking String(convertedParams) ( -1,Harriet Glaive ) against relatedData ( ) for line 41: OnCharDeath,-1,Harriet Glaive,, [Pick correct variation of her death monologue.],IfStringGoTo/CurrScene,Battle with Malcolm,1,GoTo/4,.../NextBranch/,1,
469 | -------------------------------------------------
470 | checking String(convertedParams) ( -1,Harriet Glaive ) against relatedData ( ) for line 42: OnCharDeath,-1,Harriet Glaive,Harriet Glaive,Malcolm, you pusillanimous fecal sac...,ClearPortraits/,AddPortrait/Harriet,Harriet Glaive,right,Blue,LightPortrait/Harriet,LavaLight,.../NextBranch/,1,
471 | -------------------------------------------------
472 | checking String(convertedParams) ( -1,Harriet Glaive ) against relatedData ( ) for line 43: OnCharDeath,-1,Harriet Glaive,Harriet Glaive,Looks like you won...after all...,MovePortrait/Harriet,120,0,90,FadePortrait/Harriet,50,90,SetString/DyingChar,Harriet Glaive,SetString/DyingCharFirst,Harriet,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/KillCharacter,.../NextBranch,1,
473 | -------------------------------------------------
474 | checking String(convertedParams) ( -1,Harriet Glaive ) against relatedData ( ) for line 44: OnCharDeath,-1,Harriet Glaive,Harriet Glaive,[Player should not see this; CheckForMoreDialog is in the Actions.],NextScene/,.../NextScene,1,
475 | -------------------------------------------------
476 | checking String(convertedParams) ( -1,Harriet Glaive ) against relatedData ( ) for line 45: OnCharDeath,-1,Harriet Glaive,Harriet Glaive,Malcolm, you pusillanimous fecal sac...is this what you wanted?
Looks like you won...after all...,SetString/CurrScene,-SCENE-,IfStringGoTo/CurrScene,Battle with Malcolm,2,ClearPortraits/,AddPortrait/Harriet,Harriet Glaive,right,Blue,IfStringGoTo/DeathMode,Casual,1,.../NextBranch/,1,
477 | -------------------------------------------------
478 | checking String(convertedParams) ( -1,Harriet Glaive ) against relatedData ( ) for line 46: OnCharDeath,-1,Harriet Glaive,Harriet Glaive,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Harriet Glaive,SetString/DyingCharFirst,Harriet,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
479 | -------------------------------------------------
480 | checking String(convertedParams) ( -1,Tremolo Phalanges ) against relatedData ( ) for line 47: OnCharDeath,-1,Tremolo Phalanges,Tremolo Phalanges,What cruel irony...stealin' the rest of a thief's life away...,ClearPortraits/,AddPortrait/Tremolo,Tremolo Phalanges,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
481 | -------------------------------------------------
482 | checking String(convertedParams) ( -1,Tremolo Phalanges ) against relatedData ( ) for line 48: OnCharDeath,-1,Tremolo Phalanges,Tremolo Phalanges,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Tremolo Phalanges,SetString/DyingCharFirst,Tremolo,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
483 | -------------------------------------------------
484 | checking String(convertedParams) ( -1,Harynx ) against relatedData ( ) for line 49: OnCharDeath,-1,Harynx,Harynx,Oh...I'm feeling so...very tired...,ClearPortraits/,AddPortrait/Harynx,Harynx,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
485 | -------------------------------------------------
486 | checking String(convertedParams) ( -1,Harynx ) against relatedData ( ) for line 50: OnCharDeath,-1,Harynx,Harynx,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Harynx,SetString/DyingCharFirst,Harynx,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
487 | -------------------------------------------------
488 | checking String(convertedParams) ( -1,Lord Dakarai ) against relatedData ( ) for line 51: OnCharDeath,-1,Lord Dakarai,Lord Dakarai,Lord...Da...kaaaa...rrrrrrrrr.,ClearPortraits/,AddPortrait/Lord Dakarai,Lord Dakarai,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
489 | -------------------------------------------------
490 | checking String(convertedParams) ( -1,Lord Dakarai ) against relatedData ( ) for line 52: OnCharDeath,-1,Lord Dakarai,Lord Dakarai,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Lord Dakarai,SetString/DyingCharFirst,LordDakarai,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
491 | -------------------------------------------------
492 | checking String(convertedParams) ( -1,Silithis Predat ) against relatedData ( ) for line 53: OnCharDeath,-1,Silithis Predat,Silithis Predat,Si arimat sas si-dama-duurat...asit Ambuur Zaris...asit ze ka...,ClearPortraits/,AddPortrait/Silithis Predat,Silithis Predat,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
493 | -------------------------------------------------
494 | checking String(convertedParams) ( -1,Silithis Predat ) against relatedData ( ) for line 54: OnCharDeath,-1,Silithis Predat,Silithis Predat,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Silithis Predat,SetString/DyingCharFirst,Silithis,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
495 | -------------------------------------------------
496 | checking String(convertedParams) ( -1,Des Serret ) against relatedData ( ) for line 55: OnCharDeath,-1,Des Serret,Des Serret,Oso!
Si-dama-ho...azis zesit ho. Ferat duur...,ClearPortraits/,AddPortrait/Des Serret,Des Serret,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
497 | -------------------------------------------------
498 | checking String(convertedParams) ( -1,Des Serret ) against relatedData ( ) for line 56: OnCharDeath,-1,Des Serret,Des Serret,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Des Serret,SetString/DyingCharFirst,Des,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
499 | -------------------------------------------------
500 | checking String(convertedParams) ( -1,Hee'la ) against relatedData ( ) for line 57: OnCharDeath,-1,Hee'la,Hee'la,Omisigah...
Gefang fes...si-dama-blud...,ClearPortraits/,AddPortrait/Hee'la,Hee'la,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
501 | -------------------------------------------------
502 | checking String(convertedParams) ( -1,Hee'la ) against relatedData ( ) for line 58: OnCharDeath,-1,Hee'la,Hee'la,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Hee'la,SetString/DyingCharFirst,Hee'la,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
503 | -------------------------------------------------
504 | checking String(convertedParams) ( -1,Naila Hashmal ) against relatedData ( ) for line 59: OnCharDeath,-1,Naila Hashmal,Naila Hashmal,REPLACE WITH ACTUAL DIALOG.,ClearPortraits/,AddPortrait/Naila,Naila Hashmal,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
505 | -------------------------------------------------
506 | checking String(convertedParams) ( -1,Naila Hashmal ) against relatedData ( ) for line 60: OnCharDeath,-1,Naila Hashmal,Naila Hashmal,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Naila Hashmal,SetString/DyingCharFirst,Naila,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
507 | -------------------------------------------------
508 | checking String(convertedParams) ( -1,Edwin Gabbergast ) against relatedData ( ) for line 61: OnCharDeath,-1,Edwin Gabbergast,Edwin Gabbergast,[Go to appropriate branch.],ClearPortraits/,AddPortrait/Edwin,Edwin Gabbergast,right,Blue,IfStringGoTo/DeathMode,Casual,4,IfValGoTo/ScarletDead,=,1,1,IfValGoTo/RecruitedScarlet,=,0,1,GoTo/2,.../NewBranch/1,1,
509 | -------------------------------------------------
510 | checking String(convertedParams) ( -1,Edwin Gabbergast ) against relatedData ( ) for line 62: OnCharDeath,-1,Edwin Gabbergast,Edwin Gabbergast,Bloody hell. I've had a bad run lately...haven't I...,,.../NewBranch/4,1,
511 | -------------------------------------------------
512 | checking String(convertedParams) ( -1,Edwin Gabbergast ) against relatedData ( ) for line 63: OnCharDeath,-1,Edwin Gabbergast,Edwin Gabbergast,Bloody hell. I've had a bad run lately...haven't I...,,.../NextBranch/,1,
513 | -------------------------------------------------
514 | checking String(convertedParams) ( -1,Edwin Gabbergast ) against relatedData ( ) for line 64: OnCharDeath,-1,Edwin Gabbergast,Scarlet Etoile,Edwin! No!!!,ClearPortraits/,AddPortrait/Scarlet,Scarlet Etoile,left,Blue,.../NextBranch/,1,
515 | -------------------------------------------------
516 | checking String(convertedParams) ( -1,Edwin Gabbergast ) against relatedData ( ) for line 65: OnCharDeath,-1,Edwin Gabbergast,Edwin Gabbergast,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Edwin Gabbergast,SetString/DyingCharFirst,Edwin,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
517 | -------------------------------------------------
518 | checking String(convertedParams) ( -1,Oliver Spenks ) against relatedData ( ) for line 66: OnCharDeath,-1,Oliver Spenks,Oliver Spenks,REPLACE WITH ACTUAL DIALOG.,ClearPortraits/,AddPortrait/Oliver,Oliver Spenks,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
519 | -------------------------------------------------
520 | checking String(convertedParams) ( -1,Oliver Spenks ) against relatedData ( ) for line 67: OnCharDeath,-1,Oliver Spenks,Oliver Spenks,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Oliver Spenks,SetString/DyingCharFirst,Oliver,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
521 | -------------------------------------------------
522 | checking String(convertedParams) ( -1,Sarn Kamina ) against relatedData ( ) for line 68: OnCharDeath,-1,Sarn Kamina,Sarn Kamina,REPLACE WITH ACTUAL DIALOG.,ClearPortraits/,AddPortrait/Sarn,Sarn Kamina,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
523 | -------------------------------------------------
524 | checking String(convertedParams) ( -1,Sarn Kamina ) against relatedData ( ) for line 69: OnCharDeath,-1,Sarn Kamina,Sarn Kamina,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Sarn Kamina,SetString/DyingCharFirst,Sarn,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
525 | -------------------------------------------------
526 | checking String(convertedParams) ( -1,Siripent ) against relatedData ( ) for line 70: OnCharDeath,-1,Siripent,Siripent,REPLACE WITH ACTUAL DIALOG.,ClearPortraits/,AddPortrait/Siripent,Siripent,right,IfStringGoTo/DeathMode,Casual,1,.../NewBranch/1,1,
527 | -------------------------------------------------
528 | checking String(convertedParams) ( -1,Siripent ) against relatedData ( ) for line 71: OnCharDeath,-1,Siripent,Siripent,[Player should not see this; CheckForMoreDialog is in the Actions.],SetString/DyingChar,Siripent,SetString/DyingCharFirst,Siripent,SetVal/DyingY,=,-Y-,SetVal/DyingX,=,-X-,Run/ApplyDeathMode,CheckForMoreDialog/,.../EndConv,1,
529 | running getString( CharToEscape )
530 | varStr = Emma Strider
531 | --- done checking currBattleDialog ---
532 | foundDialogTrigger = false
533 | going through and auto-removing any dead characters without a dying monologue!
534 | gainedExp = false; charAttacking = 68; chosenAttack = 0
535 | running applyExperience() for char 68
536 | running swimmingPenalties()
537 | running levelUpChars()
538 | CLEARING DAMAGE QUEUE
539 | finished running clearDeadChars(); chosenAttack = 0
540 | running addStatusIndicators( Blinded )
541 | running addStatusIndicators( Blinded )
542 | running addStatusIndicators( Blinded )
543 | returning to rest pose internally, within Char!
544 | running newAnim( Rest ); currAnimType = Bow
545 | bmpDataURL = Data/Characters/Rest/Bowman_M_Rest.png
546 | running loadSpriteSheet( Data/Characters/Rest/Bowman_M_Rest.png )
547 | ....main loop paused while graphics load for char 68, Zimmer Thrawn the Bowman....
548 | app:/Data/Characters/Rest/Bowman_M_Rest.png loaded within Char; maxFrames = 1; currAnimIsAttack = false; currAnimFrames = 42
549 | running addStatusIndicators( Blinded )
550 | called graphicsLoaded(); gotCharGraphics = 2143 / 190 (app:/Data/Characters/Rest/Bowman_M_Rest.png)
551 | currAction = Attack; canLaunchAttack = false
552 | running addStatusIndicators( Blinded )
553 | running addStatusIndicators( Blinded )
554 | running addStatusIndicators( Blinded )
555 | running addStatusIndicators( Blinded )
556 | running addStatusIndicators( Blinded )
557 | running addStatusIndicators( Blinded )
558 | running addStatusIndicators( Blinded )
559 | running addStatusIndicators( Blinded )
560 | running addStatusIndicators( Blinded )
561 | running addStatusIndicators( Blinded )
562 | running addStatusIndicators( Blinded )
563 | running addStatusIndicators( Blinded )
564 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 41
565 | running addStatusIndicators( Blinded )
566 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 40
567 | running addStatusIndicators( Blinded )
568 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 39
569 | running addStatusIndicators( Blinded )
570 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 38
571 | running addStatusIndicators( Blinded )
572 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 37
573 | running addStatusIndicators( Blinded )
574 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 36
575 | running addStatusIndicators( Blinded )
576 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 35
577 | running addStatusIndicators( Blinded )
578 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 34
579 | running addStatusIndicators( Blinded )
580 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 33
581 | running addStatusIndicators( Blinded )
582 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 32
583 | running addStatusIndicators( Blinded )
584 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 31
585 | running addStatusIndicators( Blinded )
586 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 30
587 | running addStatusIndicators( Blinded )
588 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 29
589 | running addStatusIndicators( Blinded )
590 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 28
591 | running addStatusIndicators( Blinded )
592 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 27
593 | running addStatusIndicators( Blinded )
594 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 26
595 | running addStatusIndicators( Blinded )
596 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 25
597 | running addStatusIndicators( Blinded )
598 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 24
599 | running addStatusIndicators( Blinded )
600 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 23
601 | running addStatusIndicators( Blinded )
602 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 22
603 | running addStatusIndicators( Blinded )
604 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 21
605 | running addStatusIndicators( Blinded )
606 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 20
607 | running addStatusIndicators( Blinded )
608 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 19
609 | running addStatusIndicators( Blinded )
610 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 18
611 | running addStatusIndicators( Blinded )
612 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 17
613 | running addStatusIndicators( Blinded )
614 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 16
615 | running addStatusIndicators( Blinded )
616 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 15
617 | running addStatusIndicators( Blinded )
618 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 14
619 | running addStatusIndicators( Blinded )
620 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 13
621 | running addStatusIndicators( Blinded )
622 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 12
623 | running addStatusIndicators( Blinded )
624 | . counting down attack camera; frames remaining until impact: -15; frames remaining until conclusion: 11
625 | runni