Author Topic: [CHAR] - Iron Golem for Modders  (Read 5120 times)

Offline SmartyPants

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[CHAR] - Iron Golem for Modders
« on: September 05, 2013, 09:23:29 PM »
I edited images of the Bronze Golem, so it looks like it is made of iron or steel.  The Iron Golem has better physical resistance and heath than the regular bronze golem.  While I use these images for an iron golem, y'all can use these donated images in any way you like.

To use these new sprites, you need to go to the CharClasses notepad in your Campaign folder and create a character with the following spritetypes:
  • spritetype="IronGolem"

Offline SmartyPants

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Re: Iron Golem for Modders
« Reply #1 on: September 12, 2013, 04:43:59 PM »
Put the Iron_Golem_.png in the Data > Characters > _Portraits folders.

Put the IronGolem_Rest.png in the Data > Characters > Rest folders.

Put the IronGolem_Walk.png in the Data > Characters > Walk folders.

Offline regurge

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Re: [CHAR] - Iron Golem for Modders
« Reply #2 on: April 22, 2015, 08:47:24 AM »
how do you make the animation graphic set, do you really have to make for each move an own graphic?

Offline bugfartboy

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Re: [CHAR] - Iron Golem for Modders
« Reply #3 on: April 22, 2015, 08:53:17 AM »
how do you make the animation graphic set, do you really have to make for each move an own graphic?
Yep.  Anytime a character does something, the game looks for a spritesheet for that character that corrosponds to that something.  Simply making changes to existing sprites can be incredibly time consuming, never mind creating new ones.

Offline regurge

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Re: [CHAR] - Iron Golem for Modders
« Reply #4 on: April 22, 2015, 09:04:25 AM »
omg 2688 single graphics just for the movements, awesome work :o

Offline SmartyPants

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Re: [CHAR] - Iron Golem for Modders
« Reply #5 on: April 22, 2015, 11:58:45 AM »
I still need to find time to mod the attacks for the golem.