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Started by KZ, February 05, 2010, 11:38:14 AM
Quote from: CraigStern on June 14, 2010, 10:15:14 PMI do not. I think it's neat to have little differences among the elements here and there. ;)
Quote from: CraigStern on June 19, 2010, 05:35:07 PMClicking on your characters now actually does something useful! :)--if they haven't gone yet, it moves straight to their turn.--if they have gone already, the game helpfully informs you of that fact.
Quote from: Tastidian on July 02, 2010, 02:52:50 AMHe drove his expensive car into a tree and found out how the Mercedes bends.
Quote from: KZ on June 24, 2010, 07:09:09 PMAnother interesting element is the restriction of sight in the basement, but surely given that the Hero can see the entire battlefield, the basements of the same size should be all visible to him? Or is that explained away by him concentrating extra hard during battle and getting tired relatively quickly, hence during "normal exploration" he is using the minimum of his scanning abilities?
QuoteThe Sight is a technique that works by determining the location of nearby humans and other creatures through broad-based Scanning, then picking up their visual thought streams and compositing a picture of the battlefield. It isn't a direct, literal substitute for regular vision.By contrast, it's a much harder process trying to directly figure out the shape of one's surroundings using psy when it's pitch dark. That's like the equivalent of groping around with one's hands with one's eyes closed. Which is why Duvalier can only manage to keep tabs on his immediate surroundings in pitch darkness.
Quote from: CraigStern on August 12, 2010, 08:58:40 AMWhen it's ready.