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Decoy ability

Started by Thaecrasis, May 03, 2015, 08:54:32 PM

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When I have Harynx use the decoy ability, it just adds an invisible tile that can't be walked on, and enemies won't target it even if it's in their attack range. (the only evidence that it exists other than you can't move on the tile; it has 0/0 health)

Screencap with enemy's movement range:

Edit: And when I attack the 'decoy' to try and remove it, I get this message:


This log should have the ability use in there


I can confirm this bug too. Used a decoy, energy went, tile became not passable, but no visuals were confirmed.


Thanks for the report! I fixed it--the fix will be in the next build. ;)