Bah--I could have sworn I'd fixed this!
Okay--see up at the top of the save game file where it says nextBattle="Random Level"? Change that to
nextbattle="GENERATE_RANDOM_LEVEL[Forest/Out of Food Post-Battle/TacticiansDuel/1/21/22-26/4-8/Bloodbeard's,Bandit:Bloodbeard's,Swordsman:Bloodbeard's,Bowman:Bloodbeard's,Crossbowman/Global Lighting,Daylight:Protect Char,0,Emma Strider:Deployment,true,BattlePrep]"
That ought to fix it for you while I figure out why it did that.