When an attack of the "Move" element has a max and min range of 0, it won't allow the player to select the character trying to use it, even if the target location defined in AOEPatterns.xml would cause it to land in a location other than its starting location.
The manual doesn't describe any way of using the OnStat dialog trigger with the string stat types, such as Direction, Class, etc, and I haven't been able to figure out a configuration of parameters that would cause it to work.
The -FNAME- special character isn't being assigned correctly when an OnCharAttacked dialog tree is triggered. Instead of reflecting the name of the character being attacked, it reads "undefined". (See the line labeled 561 in the attached log to see what I mean.)