-got the
-SCENE-,
-PLAYERTURN-,
-TURN-,
-FULLTURN-,
-Y-,
-X-,
-NAME-,
-LNAME-,
-FULLNAME-, and
-ATTACKER- special characters working in dialogue and in scripts.
-added new
-ELEV-,
-CLASS-,
-CHAR2-,
-CHAR2Y-,
-CHAR2X-,
-CHAR2ELEV-, and
-CHAR2CLASS- special characters. (These are replaced with the triggering character's elevation, the triggering character's class, the secondary character's first name, the secondary character's y coordinate, the secondary character's x coordinate, the secondary character's elevation, and the secondary character's class, respectively).
-got the
DamageCharAt,
AddStatus, and
AddStatusAtCoords actions working.
-got the
RemoveTriggerObj action working, and added an optional parameter to make it so it only removes units triggering a specified script.
-due to all of the above, traps are now working correctly in the engine.
