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New Enemy Ideas

Started by KZ, February 05, 2010, 07:42:13 PM

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The Holy namelesskitty

Sure, yours sounds good, yay

Don't we vote on wether we like the idea here then Craig picks out of the ones we like and chooses the ones he can do, can I put you down for yay?
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



Zackirus

Quote from: Chrono on October 08, 2010, 07:09:26 PM
I vote maybe.

May I ask why you are voting maybe Chrono?

Nameless: Fine I'll vote yay for the trap tiles
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

ArtDrake

Buggy: What do you mean, a 10-ton War Engine can't move that fast. 5 spaces is a normal person, and a 67.6 ton M1 Abrams can move at 45 mph governed, and with the governor off, can run at an astounding 80 miles an hour.

Chrono

Quote from: Zackirus on October 08, 2010, 07:42:15 PM
May I ask why you are voting maybe Chrono?
I'm just curious as to why he has counterattack, but Helenites are naturally fighters so I don't mind him having that, but why Light resistance? (just curious) Also, I was just thinking it over, but if he heals less than other healers do, I'm fine with it. How about calling him Combat Medic?
EDIT: It means a yay, but I just want to hear your explanation ;)
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

Zackirus

All Mechanics and Helenites have light-resistant armour.

He will definintly heal less and do less damage than the average helenite soilder.

The counter attack can be removed as it is not a big deal.

We have four ideas for the name of this unit:

Helenite Field-Medic
Helenite Legionare
Helenite Centurion
Helenite Combat Medic
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

SmartyPants

Quote from: Zackirus on October 08, 2010, 09:30:14 PM
All Mechanics and Helenites have light-resistant armor.
The only type of Mechanic that has light-resistance armor is a Marksman.

bugfartboy

Im2smart4u is right. Only the marksman has light resistance. And I don't like the idea of a war engine, I'm a maybe on traps, I like the Helenite Field Medic.  And introducing the Mirror Troop!!!

A cluster of (insert faction here) specializing in angles and measurements armed with a giant mirror with which they redirect the sun in large amounts.

I was thinking that a complete cluster could fit in a 3x3 tile range looking like this:

OOOOO
OOTOO
OTMTO
OOTOO
OOOOO

T-Worker
M-Mirror
O-Empty

There could be 4 stationary troops around the mirror aiming it to blind targets. I was also thinking that each troop was attacked, lowering the speed with which the mirror could be aimed, lowering the damage it does until all four are gone and it just keeps aiming in the direction that it was when the troops died. It would also, being on a swivel-typed base, be able to attack anyone who wasn't behind a wall or another impassable object. What think you? Having a very reflective surface for high damage at first, and being very large, it would be stationary and rare because of the largeness of it. Thoughts?

Chrono

Explain it more clearly please. I'm having problems keeping up. Could you provide some examples?
[spoiler=Infinity, explained in 3 different words]

[/spoiler]

bugfartboy

I'll try. But tomorrow. I'm tired. I'll try to make something in editor to work with as to part of what it would look like.

Zackirus

#564
Updated Stats (Light Resistnace Removed):

Helenite Combat Medic
This medic is special. He has trained in the art of combat to almost the level of a regular swordsmen. He is able to counter-attack but his healing has suffered from the amount of training in the sword.
Health: 35
Speed: 3
Attacks: Melee (Range 1,Damage 10) Mind Shield (Range 1, Heals 10)
Counter-Attack: (Range 1, Damage 10)
Resistance: None
Immunity: None

Zackirus: Yay
Chrono: Yay
Namelesskitty: Yay
Buggy: Yay
Cypher: Maybe (would change to yay if named changed [need to confirm])
If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

The Holy namelesskitty

Gas trap
does 9 damage to everything but spirits, spirits are immune

THN: yay
Duckling: nay
Crono: yay
Bugfartboy: Is that a nay?
Zackirus: yay


Spike trap
does 8 damage to everything to spirits, does 50% (4) damage to spirits

THN:yay
Duckling:yay
Cr0n0z: yay
Bugfartboy: maybe
Zackirus: yay


memory trap
does 7 damage to everything to spirits and ghosts, does 200% (14) damage to spirits and ghosts

THN: yay
Chrono: yay
Zackirus:yay
THE CAT IS BACK!!!!!!1!!!

my telepath LP :http://www.youtube.com/watch?v=DuA3DfguEic



MikeW781

Quote from: Zackirus on October 09, 2010, 09:45:52 AM
Updated Stats (Light Resistnace Removed):

Helenite Combat Medic
This medic is special. He has trained in the art of combat to almost the level of a regular swordsmen. He is able to counter-attack but his healing has suffered from the amount of training in the sword.
Health: 35
Speed: 3
Attacks: Melee (Range 1,Damage 10) Mind Shield (Range 1, Heals 10)
Counter-Attack: (Range 1, Damage 10)
Resistance: None
Immunity: None

Zackirus: Yay
Chrono: Yay
Namelesskitty: Yay
Buggy: Yay
Cypher: Maybe (would change to yay if named changed [need to confirm])
Mike: Yay
Just wondering where did health 35 come in? And what difficulty is this health for? Depending on when this enemy is introduced, and what difficulty that health is for, it may need scaling up.
Currently tied with Zack for the title of Master of Light!

Zackirus

#567
Mike: I was thinking a Regular Helenite Solider could have the stats of (Hard):

Health: 30
Speed: 3
Attacks: Melee (Range: 1; Damage: 12)
Counter Attack: Melee (Range 1; Damage 12)
Resistance: none
Immunity: none

While maybe a Regular Helenite Medic might have:

Health: 40
Speed: 3
Attacks: Mind Shield (Range: 1; Heals: 12)
Resistance: none
Immunity: none

So the Combat Medic's Health is a an average of the the two: 35

[spoiler]On a side note: I think that the Helenite Units (All of Them) need a revamp so they are around the same level

Helenite Solider

Health: 30
Speed: 3
Attacks: Melee (Range: 1; Damage: 12)
Counter Attack: Melee (Range 1; Damage 12)
Resistance: none
Immunity: none

Helenite Medic

Health: 40
Speed: 3
Attacks: Mind Blast (Range: 1; Damage 6), Mind Shield (Range: 1; Heals: 12)
Resistance: none
Immunity: none

Helenite Captain

Health: 50
Speed: 3
Attacks: Melee (Range: 1; Damage: 15), Whirlwind (Range: Omnidirectional; Damage: 13)
Counter Attack: Melee (Range: 1; Damage 15)
Resistance: none
Immunity: none

Helenite Combat-Medic

Health: 35
Speed: 3
Attacks: Melee (Range: 1; Damage 10) Mind Shield (Range: 1; Heals: 10)
Counter-Attack: (Range: 1; Damage: 10)
Resistance: None
Immunity: None

Gliding Archer

Health: 25
Speed: 3 (Flying)
Attacks: Crossbow (Range: 2; Damage 13) Crossbow 2 (Range: 3; Damage: 13)
Resistance: Light
Immunity: None

Wood Golem

Health: 30
Speed: 2
Attacks: Melee (Range: 1; Damage: 14)
Resistance: None
Immunity: None

Dorgon Golem

Health: 30
Speed: 1
Attacks: Laser Blast (Range: 1-11; Damage: 12), Burst Shot (Range: 1-3 horizontal, 2 Spaces; Damage: 14)
Resistance: None
Immunity: None
[/spoiler]



If The World Was A Bit More Like Canada, Then We Would Have A Great World, And Hockey 24/7

- Lord Canada

Duskling

Quote from: Zackirus on October 09, 2010, 06:08:14 PM
Mike: I was thinking a Regular Helenite Solider could have the stats of (Hard):

Health: 30
Speed: 3
Attacks: Melee (Range: 1; Damage: 12)
Counter Attack: Melee (Range 1; Damage 12)
Resistance: none
Immunity: none

While maybe a Regular Helenite Medic might have:

Health: 40
Speed: 3
Attacks: Mind Shield (Range: 1; Heals: 12)
Resistance: none
Immunity: none

So the Combat Medic's Health is a an average of the the two: 35

[spoiler]On a side note: I think that the Helenite Units (All of Them) need a revamp so they are around the same level

Helenite Solider

Health: 30
Speed: 3
Attacks: Melee (Range: 1; Damage: 12)
Counter Attack: Melee (Range 1; Damage 12)
Resistance: none
Immunity: none

Helenite Medic

Health: 40
Speed: 3
Attacks: Mind Blast (Range: 1; Damage 6), Mind Shield (Range: 1; Heals: 12)
Resistance: none
Immunity: none

Helenite Captain

Health: 50
Speed: 3
Attacks: Melee (Range: 1; Damage: 15), Whirlwind (Range: Omnidirectional; Damage: 13)
Counter Attack: Melee (Range: 1; Damage 15)
Resistance: none
Immunity: none

Helenite Combat-Medic

Health: 35
Speed: 3
Attacks: Melee (Range: 1; Damage 10) Mind Shield (Range: 1; Heals: 10)
Counter-Attack: (Range: 1; Damage: 10)
Resistance: None
Immunity: None

Gliding Archer

Health: 25
Speed: 3 (Flying)
Attacks: Crossbow (Range: 2; Damage 13) Crossbow 2 (Range: 3; Damage: 13)
Resistance: Light
Immunity: None

Wood Golem

Health: 30
Speed: 2
Attacks: Melee (Range: 1; Damage: 14)
Resistance: None
Immunity: None

Dorgon Golem

Health: 30
Speed: 1
Attacks: Laser Blast (Range: 1-11; Damage: 12), Burst Shot (Range: 1-3 horizontal, 2 Spaces; Damage: 14)
Resistance: None
Immunity: None
[/spoiler]
Well, I think that, instead of Mind Shield, the Helenite Medic should have something like "Patch Up," which I believe was a suggested attack for the Mechanic Medic, as they are mostly mercenaries, just like the Mechanics, and shouldn't have as many Psys on their side. Dorgon in TRPG2 had a melee attack, and since the supported Dorgon Golem of TSoG is based on Dorgon, he should have a melee attack as well. I think the Wood Golem should have 28 health instead of 30, as it should be a tad bit weaker than the Energy Golem and also weaker than the Dorgon Golem, as it is made out of wood, and shouldn't do more damage than the Stone Golem (9), because it is, again, made of wood. The Combat-Medic should do 8 damage, as a Medic of any sort being stronger than a Stone Golem is pretty silly. With a few tweaks here and there, this would make a pretty convincing Helenite force, but that's just my opinion, I'm sure someone *Cough*im2smart4u*Cough* will have a different side on this.

bugfartboy

I agree with Duskling 110%.