Author Topic: New Enemy Ideas  (Read 290377 times)

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #765 on: October 21, 2010, 08:54:42 PM »
Ghost Healer-This spirit doesn't remember much, but he does remember how to heal.
Stats Health: 22
Steps: 3
Attacks: Mind Blast (Range: 1, Damage: 4), Mind Shield (Range: 1, Healing: 14)
Resistance: Physical
What do you think?
I okay with that.

Please, stop saying "yaybe". Please say either say "yay" or "maybe".

Offline Zackirus

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Re: New Enemy Ideas
« Reply #766 on: October 22, 2010, 05:30:08 AM »
Yay for the Ghost Healer with 22 Health
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Offline Cypher

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Re: New Enemy Ideas
« Reply #767 on: October 22, 2010, 05:37:09 AM »
Yay for the Ghost Healer with 22 Health
Yay for that.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #768 on: October 22, 2010, 06:56:56 AM »
Yay for twenty two health.
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Offline ArtDrake

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Re: New Enemy Ideas
« Reply #769 on: October 22, 2010, 01:22:32 PM »
Nay. Hate to be a nay-sayer, but I could get rid of one with a single Cyro blast. I don't see it as worth adding in.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #770 on: October 22, 2010, 02:20:48 PM »
Nay. Hate to be a nay-sayer, but I could get rid of one with a single Cyro blast. I don't see it as worth adding in.
You don't see where a healer could come in? Bandits, Guardsmen, Bugs, Psy Academy, Shadowlings, Spiggats, and est. have all have healers, because they become a serious threat and challenge.

I think the Healer's health should be higher then a regular Ghost.  I don't really care that much about the stats.  I just think that entities that are entirely made up of psy energy should be able to heal.

Offline ArtDrake

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Re: New Enemy Ideas
« Reply #771 on: October 22, 2010, 02:28:34 PM »
I never said that, as you so mercilessly took my post for what it didn't mean.

I see a place for it, but the Ghost enemies that are of low difficulty like your Healer are already in-game. For it to work for me, it would have to have circa 45 or 50 health.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #772 on: October 22, 2010, 02:37:33 PM »
I never said that, as you so mercilessly took my post for what it didn't mean.
Then maybe you need to be more clear in what you type, so your words don't become misinterpreted.

I see a place for it, but the Ghost enemies that are of low difficulty like your Healer are already in-game. For it to work for me, it would have to have circa 45 or 50 health.
45 or 50 is ridiculously high health (it already has physical resistance).  The Ghost Healer's health needs to be between the Ghost and Greater Ghost.  Maybe 32.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #773 on: October 22, 2010, 02:54:13 PM »
32 seems kinda high, 25- 27 maybe in that range, possibly extending as high as 29.

Or maybe 22 could be a lesser healer then there could be a regular or greater healer?
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Offline bugfartboy

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Re: New Enemy Ideas
« Reply #774 on: October 22, 2010, 02:59:38 PM »
Hmm... I don't know.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #775 on: October 22, 2010, 03:02:00 PM »
Well, do you have a better idea?
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Offline SmartyPants

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Re: New Enemy Ideas
« Reply #776 on: October 22, 2010, 03:02:35 PM »
Hmm... I don't know.
Don't post just to post.  If you don't have an opinion, then don't post.

Can we all compromise on 28?

Offline bugfartboy

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Re: New Enemy Ideas
« Reply #777 on: October 22, 2010, 03:03:53 PM »
That was a maybe for the adjusted health.

Offline The Holy namelesskitty

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Re: New Enemy Ideas
« Reply #778 on: October 22, 2010, 03:06:47 PM »
I don't think we're voting yet, we're still tweaking the design, and be more specific next time.
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Offline bugfartboy

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Re: New Enemy Ideas
« Reply #779 on: October 22, 2010, 03:09:32 PM »
Well that was my prevote vote.