Author Topic: New Enemy Ideas  (Read 290382 times)

Offline cyso

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Re: New Enemy Ideas
« Reply #1020 on: December 06, 2010, 09:46:01 PM »
Considering we saw 3 frost spriggat assassins in TRPG 2, I think it would make sense to see some spriggat assassins in TSoG. Yay for assassins.
...For I am his, and he is mine, bought by the precious blood of Christ.

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Steelfist

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Re: New Enemy Ideas
« Reply #1021 on: December 28, 2010, 07:20:51 PM »
Bug Empress:

Health: 180
Speed:0
Attacks: Melee (Damage:24), Spit (Damage:15, Range: 2)
Counterattack: Melee (Dam:24)
Immunity: Shadow

An ancient bug queen has grown to be massive, in size and in power (Approx: double bug queen's size).

A good crypt boss?

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #1022 on: December 28, 2010, 07:56:59 PM »
Why would we need a Bug Empress when there is already a Bug Queen?

Steelfist

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Re: New Enemy Ideas
« Reply #1023 on: December 28, 2010, 08:34:35 PM »
Why do we need void bugs when we already have shadow bugs? It's just a better version, and a small expansion of the shadow bug set.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #1024 on: December 29, 2010, 09:17:48 PM »
Why do we need void bugs when we already have shadow bugs? It's just a better version, and a small expansion of the shadow bug set.
Frankly, I don't see the need for void bugs, since we are probably not going to fight the bug fraction in an early mission and a late mission.  But that is beside the point.  To take the boss bug from TRPG2 and double the size is a lame idea.  Plus, bug queens are in nature so they make sense in the games, while a bug empress is not anything, but a mistaken idea that insects operate like a monarchy.

Steelfist

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Re: New Enemy Ideas
« Reply #1025 on: December 30, 2010, 05:50:40 PM »
It's simply a larger, older, queen. It's not a different creature; it only has a different name to signify it's greater power.

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #1026 on: December 30, 2010, 07:32:48 PM »
It's simply a larger, older, queen. It's not a different creature; it only has a different name to signify it's greater power.
Larger? Should we really have an enemy that is more then four squares?

Steelfist

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Re: New Enemy Ideas
« Reply #1027 on: January 07, 2011, 10:37:02 AM »
Perhaps not, though I think that that is a rather weak argument. Do we need any new enemies at all? Of course not! We don't need any! The game could have still been excellent with a simple rework of existing enemies. Should we have one? That is a matter of opinion, no?

Offline TheWanderingShadow

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Re: New Enemy Ideas
« Reply #1028 on: January 07, 2011, 10:02:55 PM »
The bug queen had to be unmovable in TRPG2 to prevent it from being too cheap. The bug empress a bit much. I'm not sure if it would be difficult to fight or too cramped to do anything.
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 \_/\_ /   |_|\'\  \ \ / /  |_\_ |  \ \_./   O

Offline Idozen Cair

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Re: New Enemy Ideas
« Reply #1029 on: January 12, 2011, 11:51:08 PM »
Maybe there could be a cult boss that had a similar or same move set as Zem the reaper. After all, isn't the Jinn Ilbis supposed to be the same as a boss in Telepath Psy Arena 2? Maybe General D'Kah could have Zem's attacks. Since he would probably be one of the later bosses, he wouldn't have to be powered down that much.
Zem the Reaper needs to be unique, so TPA2 is unique.  I think Craig said D'Kah will be armed with a poleaxe.

So what was your "New Enemy Ideas"?
I don't understand what a poleaxe is. A check on Cambridge dictionary revealed that its an adjective, not a noun.
I doesn't care, do I?

Offline TheWanderingShadow

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Re: New Enemy Ideas
« Reply #1030 on: January 12, 2011, 11:55:08 PM »
poleaxe
noun
an ax having both a blade and a hammer face; used to slaughter cattle.
a long-handled battle-ax, being a combination of ax, hammer and pike.
verb
to fell someone with, or as if with, a poleaxe.
_   _   _   ___     ___     _   _    ___   |  |
\ \/  \/ / '| _  \  / / \ \  |  \| |  / /  _  |_|
 \_/\_ /   |_|\'\  \ \ / /  |_\_ |  \ \_./   O

Offline SmartyPants

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Re: New Enemy Ideas
« Reply #1031 on: January 13, 2011, 09:24:13 AM »
*D'Kah is going to have a poleaxe which will be unique to him.
*I think Craig has already planned out all the Ravinale Guard enemies that he is going to use, so Ravinale Tanks are a useless suggestion
*I though everyone agreed that we were done with needless suggestions?

Steelfist

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Re: New Enemy Ideas
« Reply #1032 on: January 13, 2011, 11:16:18 AM »
You know, were somebody merely to view your recent posts, they would have difficulty distinguishing you from a 'troll'. There is no need to post, or even to read the posts, if you feel that all suggestions are, at this stage, pointless.

As for the guardsman, I'm afraid it probably would be redundant, and it doesn't quite fit in.

Online bugfartboy

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Re: New Enemy Ideas
« Reply #1033 on: January 13, 2011, 02:45:17 PM »
At whom was that directed? TG? If so, I agree. And we all did agree to leave the rest of the game to Craig. Enough is enough TG.

Offline cyso

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Re: New Enemy Ideas
« Reply #1034 on: January 13, 2011, 03:52:13 PM »
Why don't we just call it quits on this page since most of us are sure that Craig has everything planned out. Nothing else posted here will be formulated, so let's just spend our time posting elsewhere.
...For I am his, and he is mine, bought by the precious blood of Christ.

Anyone want to find the rest of the words?