I agree with im2smart4u here: the idea of a Shadowling using a different element has been discussed, but the general feeling was that it didn't make that much sense. Tastidian and Nelis are the most powerful Shadowling Psys out there, Tastidian has Shadwo resistance, only because they're such powerful Psys can they learn attacks of another element. Making a common enemy with another element will be belittling their uniqueness, to say the least. Also, Spriggats are also element-bound, so why shouldn't the Shadowlings all have Shadow affinity (note that it only implies easier-to-master attacks of certain elements, and isn't excluding all others, just making attacks of other elements insanely difficult to learn for anyone, but the most powerful representatives of the race).
A counter-attack only battlefield object is an interesting tactical addition: after all, one can use it to one's advanatge by attacking it and forcing it to inflict damage on your teammate and any other enemy within range (as a must-have add on in description: "use with caution"

). I like the idea.
Psy Assassin: why not, why not- having a mobile enemy with Feedback will be a nie challenge, plus the enemy type was featured in TRPG2 Psy Duel mode, which would be a nice reference for those who truly explored the Telepath universe. It seems feasible that during the journeys around Cera Bella the Hero can encounter at least one Himan Psy Assassin.
Given how the game will be of a certain quality, I am still hopefull that the Shadowling Assassin will also make it into the game, as it will be quite nice to have an enemy that cannot be easily cornered and can backstab (via Shadowport 2) at any opportunity- a very powerful opponent, methinks.
The "Guardian/VOid BUg" seems to be getting general approval. Thus, what name should be given to the unit?
Here is the latest suggestion of the stats for the bug:
Health: 70
Speed: 5
Attacks: Double Strike (Range-1 space in front. Damage-18)
Counter-attack: Melee (Same as normal slash. Damage-9 or 11)
Immunity: Shadow
What do you think of health: is that too high? Methinks the damage can be roughly within twice the range of what a usual Shadow Bug can do. Also, Double Strike seems fitting as it shows that the Guardian Bug is more experienced and over the years learned how to strike at the enemy much faster. Thoughts, folks?