Welcome to the new Sinister Design forums!
Started by Xemadus Echina, March 28, 2010, 02:56:28 PM
Quote from: KZ on March 29, 2010, 06:52:18 AMWell, if there is a general desire to get started and organized, why not?There are several areas that can be filled and researched: -for instance, one can go ahead with the high money stat and create numerous sub-games to verify the minimal levels for aptitude, personality and psy power required to complete each side quest (Umma, Arman, Mahboob, Al'al, Crypts, etc)-one can also go searching for bugs (like I've been doing recently) by verifying whether the cut-scenes work properly- that is to say, see if the right cut-scene appears depending on which member of the team is dead (this applies to prison break, bandit mission, labour rescue cut-scenes)-one can go and look through all the different texts to see wherether there are bits which are cut-off (ie sentnec not finished) or typos present (in the most different of places- in the menu, in the battle-objectives sreen, in dialogue, world map, etc)-one can test the enemy AI- take one unit and then set up many different combinations (backstab opportunities, kill oportunities, distance-related movement, etc) in Map Editor and find any situations where the enemy AI can really be imrpoved-one can also check out the dialogue branching trees- see if all the options work and that there are no incorrect connections, that the right actions/effects follow the word choices, etc (for instance, I just did this with the Azma Lair dialogue, had about 10 games running simulatneously to see that the tree was working right)-one can also, through trial and error in map editor (by using the in-game team), see what the formula's for damage are for each of the attacks, as well as verifying and collecting enemy stats-one can also go through the wiki, article by article and try to standardise the information, correct mistakes, add extra information-one can go through the old forums and find threads which led to the general forum populace agreeing on certain things (e.g. meaning of Shadowling colour, their structure, the pseudo-scientific basis for the elemental attacks and shields) which have been more or less integrated into TSoG (like explanations for attacks)All of these things are useful and doable (I myself have tried my hand in each over the years) and if we could collate it all together, it would be great.So, what do you think, folks? Up to any of the above? :)
Quote from: rainen on April 01, 2010, 02:52:36 PMMy original idea WAS theoretical but due to the increased popularity, I think it is actually going to happen in the near future.
Quote from: KZ on April 01, 2010, 02:58:11 PMNo offence, rainen, but people don't become moderators because they have ideas, and there is that well known rule that those who do, don't ask for it, but get asked. ;)