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TSoG testing crew(first post updated)
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Topic: TSoG testing crew(first post updated) (Read 29862 times)
CraigStern
The Creator
Administrator
Hero
Posts: 4009
Re: TSoG testing crew(first post updated)
«
Reply #60 on:
June 11, 2010, 08:41:15 AM »
There have been builds of TRPG games where the game crashed while running enemy AI, but I haven't released any of those in at least a year.
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Tastidian
Guest
Re: TSoG testing crew(first post updated)
«
Reply #61 on:
June 11, 2010, 09:52:51 PM »
I know how problematic they can be unless you have very few codes. I don't think that is possible for TSoG its a huge game.
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Tastidian
Guest
Re: TSoG testing crew(first post updated)
«
Reply #62 on:
July 05, 2010, 09:59:25 PM »
Um the done button doesn't work I sometimes have to press the ? button to press done.
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MikeW781
Black Cape
Posts: 651
Re: TSoG testing crew(first post updated)
«
Reply #63 on:
July 06, 2010, 09:11:52 AM »
That glitched was, to the best of my knowledge through testing, fixed. Are you using the latest version?
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Tastidian
Guest
Re: TSoG testing crew(first post updated)
«
Reply #64 on:
July 06, 2010, 11:01:31 PM »
I think so. Let me check. Ops I just remembered I kept both of them and didn't delete the old one.
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MikeW781
Black Cape
Posts: 651
Re: TSoG testing crew(first post updated)
«
Reply #65 on:
July 21, 2010, 12:52:49 PM »
Question, mostly for Craig/KZ, are there any specific areas that need to be tested right now?
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Currently tied with Zack for the title of Master of
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CraigStern
The Creator
Administrator
Hero
Posts: 4009
Re: TSoG testing crew(first post updated)
«
Reply #66 on:
July 21, 2010, 09:56:44 PM »
Enemy AI is probably the area of biggest concern right now, bugs-wise.
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KZ
Global Moderator
White Cape
Posts: 1161
Re: TSoG testing crew(first post updated)
«
Reply #67 on:
July 22, 2010, 06:37:38 AM »
Any specific units you want us to test?
Also, could you boradly indicate which units share more or less the same AI? (So we can reduce the amount of testing to some exemplars from different AIs?)
Also, are the offline and online versions currently sharing the same AI? Or would you rather see us test the offline version only?
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Tastidian
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Re: TSoG testing crew(first post updated)
«
Reply #68 on:
July 22, 2010, 10:26:21 PM »
I'd rather test only one I have not seen a problem yet.
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KZ
Global Moderator
White Cape
Posts: 1161
Re: TSoG testing crew(first post updated)
«
Reply #69 on:
July 24, 2010, 07:16:49 AM »
Mm, PinkPanzer, are you saying you have tested a unit already and you'd rather test one of one type, instead of all, or you're saying that you'd rather test one unit for one type of AI and see that there is nothing wrong with it?
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Read the rules, use proper grammar and punctuation, play the games, share your ideas and enjoy your stay!
Tastidian
Guest
Re: TSoG testing crew(first post updated)
«
Reply #70 on:
July 24, 2010, 10:01:55 PM »
Yeah I mean all of us can be assigned one A.I. Since there are few of us we probably need 2-4.
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MikeW781
Black Cape
Posts: 651
Re: TSoG testing crew(first post updated)
«
Reply #71 on:
July 25, 2010, 08:00:58 AM »
Well, two or three AI each sounds quick, but as KZ said it would be infinately better for us to know who runs on the same AI package, so we would only have to test two or three AIs total.
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Currently tied with Zack for the title of Master of
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Tastidian
Guest
Re: TSoG testing crew(first post updated)
«
Reply #72 on:
July 27, 2010, 10:24:23 PM »
Fine I guess its summer and I don't have to much to do well not nothing there is a lot. What a perfect time for it.
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bugfartboy
White Cape
Posts: 1730
Re: TSoG testing crew(first post updated)
«
Reply #73 on:
August 18, 2010, 09:15:59 PM »
Is it too late to join? When I get back from exile I'd be happy to help. Is it?
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Youth is ever fleeting, but cringy usernames are forever
SmartyPants
White Cape
Posts: 1814
Re: TSoG testing crew(first post updated)
«
Reply #74 on:
August 19, 2010, 08:59:52 AM »
I think the test crew idea died.
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The Sinister Design Forums
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TSoG testing crew(first post updated)