Welcome to the new Sinister Design forums!
Started by CraigStern, February 07, 2010, 11:01:17 AM
Quote from: CraigStern on March 25, 2012, 05:38:01 PMQuote from: TheWanderingShadow on March 25, 2012, 12:05:23 AMHey, would you mind explaining how one makes programmer's graphics and their advantage over just drawing the graphics in flash?Programmer graphics is just an expression for bad placeholder art quickly thrown together by a programmer in order to test out code. You can very easily make programmer art by drawing in Flash.As for the advantages of using placeholder art: well, quite simply, it gives you something to look at so you can make sure your engine actually works before you go to the trouble of making it pretty.
Quote from: TheWanderingShadow on March 25, 2012, 12:05:23 AMHey, would you mind explaining how one makes programmer's graphics and their advantage over just drawing the graphics in flash?
Quote from: CraigStern on March 25, 2012, 11:12:59 PMYes; it allows you to easily create boxes and circles of custom sizes (I do this in Telepath Tactics for the pop-up info boxes when you mouse over units and objects, since the boxes change size depending on circumstances). Doing this also reduces the size of your game, since it's not storing any vector images--everything is generated on the fly from code.
Quote from: SmartyPants on April 04, 2012, 07:01:44 PMLets say an RPG with a well thought out story and at least some replay value.
Quote from: SteelFist on April 04, 2012, 09:18:40 PMA question about the 'Gift': is the 'Gift' latent in everyone (though varying in strength), or does it only appear in certain people?