Is there any way of reading a character's facing direction in a script, in addition to modifying it to a particular direction?
I'm thinking of applications like: a flash of light happening from a particular direction, and all characters facing that way being blinded in a dialog script; being able to [with very clever application of the tools already available -- I wouldn't suggest allowing modification of backstab and sidestab bonuses by race, class, tag, etc., though this would solve the problem] negate backstab damage for a character on whom that vulnerability doesn't especially make sense; being able to incorporate an attack like the one SmartyPants discussed for Luca way back when, that spun the target character one-eighty; and possibly even have an underhanded character do something dishonest because the captain of the team isn't watching [or the positive inverse -- try harder (increase stats, possibly, or simply have the outcome of a cut scene go better) when being watched].
I understand the IfStatGoTo list is a little bloated as is, but I think this would be a nice addition [if there is not an existing option that I'm simply overlooking, a very existent possibility], and not trivial when compared to other things that made the list like Shadow Res, though depending on how the data is organized, could be a little harder to pull off.