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Started by CraigStern, February 07, 2010, 11:01:17 AM
QuoteI'm changing my strategy. As most of you have no doubt figured out by now, I'm just one guy working on games in his free time. I'd love to one day make this a real career: making these games combines so many of my loves, it's as close to my ideal job as I can imagine anything being.In order to enable me to do this full-time, however, I've got to find a way to make a living off of game design. For a long time, I thought I might be able to do it by making free games and living off of sponsorship money and ad revenue. After several years of experimentation on my part, I've determined that this just isn't going to work. Complicated role-playing games take a very long time to make, and neither advertising revenue nor sponsorship money is great enough to cover the costs of rent and food during those long periods of development.
QuoteAds in Flash games really weren't all that lucrative back before the recession hit, and they're certainly no better now.I do know of a small handful of Flash game developers who are able to make a living releasing free games (Pixel Jam being a prominent example), but most free Flash developers are either in high school or college, and don't have to worry about paying rent, paying back school loans, buying food, paying for doctor's bills, and so on and so on. With Pixel Jam, the kind of games they make--short, addictive action games--are much quicker to put together and release than the kind of games I make, and they appeal to a much larger audience. In short, they're a good fit for the free Flash model. Sad to say, mine really aren't.