Looking at your recent rant about what makes an RPG and RPG, I have to ask, do you consider Dungeons and Dragons (The Board Game) to be a RPG and do you like it?
The article specifically refers to
computer RPGs--which is to say, video games. So it's not really a fair comparison. But since a bunch of games that are pretty clearly computer RPGs (e.g. Eye of the Beholder, Baldur's Gate, and Planescape Torment, etc.) use the Dungeons and Dragons rules, it would be pretty hard for me to argue that Dungeons and Dragons isn't an RPG in some way, shape or form.
I just read the Nut Merchant Dialogue.
Really, CraigStern? Really?
I'm afraid so.

You posted on twitter that you were you're working on an engine for a game. I searched a bit about it and ended up thinking that you might be planning to make a stand alone game in the lines of Psy Duel (the card game). From what I read, I guess it's a possibility that the game could be online and multiplayer. Did I took your tweet too seriously?
Let's just say that I've been making some excellent headway on a new game engine that takes some of my favorite things about TSoG and combines them with other elements in a way that is (so far as I am aware) totally unique in the world of video games. I don't want to say more than that for now, though.
Can Malis learned feedback yet?
Nope.
What is your opinion on the Sonny series?
They provide a very slick Final Fantasy-style experience, albeit one without exploration or player freedom. Krin basically beat Square to the punch in designing a game with FFXIII's hyper-linear structure, but did so without tossing the classic Final Fantasy combat system out the window. Those games are honestly quite impressive for what they are, but they aren't to my taste as RPGs.
How are the sales for SoG?
Good.
