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Started by CraigStern, February 07, 2010, 11:01:17 AM

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CraigStern

Nope. Constrained targeting is there for gameplay reasons: it makes it much easier to tell whether an attack will be blocked by a wall, or whether an attack will score a backstab bonus. Thus, I'm only using free targeting in multiplayer and the main campaign for attacks without backstab or line-of-sight requirements (e.g. Shadowport).

Sythion

Speaking of line of sight, will we have a "fog of war" option in TT? and if so will it also appear in the campaign?
Hunger is the best spice.

CraigStern

Both of these things are already in the game. ;)

SmartyPants

Why did you change the Heat answer from "Wisdom lies in great passion" to "Wisdom lies in quick and decisive action"?

CraigStern

Both wordings get at the mental state that Heat affinity requires (strong emotions and impulsivity), but I wanted to try an alternate wording because of how few people were responding to "great passion." Great passion doesn't seem like a very good fit for wisdom no matter your philosophy--quick and decisive action fits the question much better.

TheWanderingShadow

What are you using to implement multiplayer in TT?
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CraigStern


TheWanderingShadow

Could you name some turn based strategy games displayed on isometric boards?
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CraigStern

Disgaea, Final Fantasy Tactics, and Eternal Poison all come immediately to mind.

ArtDrake

And there's The Osiris Conflict, that Ben Olding game. Actually, that's more like tactics.

Steelfist

Sorry if this has been asked before, but fridge logic has struck:

Why on earth did the founders of Ravinale build it in the middle of a desert?

CraigStern

It isn't in the middle of the desert: it's on the edge of it, on the coast.

TheWanderingShadow

What dimensions are the sprites in TT?

What are your opinions on computer controlled allies in RPGs?
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CraigStern

Quote from: TheWanderingShadow on November 24, 2012, 08:53:16 AM
What dimensions are the sprites in TT?

Tiles are 64 x 64; destructible objects are 64 pixels wide and up to 96 pixels high (it's variable).

Characters are kept in sprite sheets, each frame of which is 96 pixels wide by 112 pixels high (though most of that space is for animations--the actual characters themselves are generally about 32 to 40 pixels wide and 64 pixels high at rest.)

Quote from: TheWanderingShadow on November 24, 2012, 08:53:16 AMWhat are your opinions on computer controlled allies in RPGs?

It depends on the type of RPG, and on how smart the computer-controlled allies are. In turn-based tactical RPGs, I often enjoy having a computer-controlled allied force in larger battles. (See e.g.)

SmartyPants

QuoteDEVELOPER CHAT. All of the $75-tier rewards, plus chat with Telepath Tactics developer Craig Stern on Skype! Want feedback on a project idea? Want to ask him deeply uncomfortable personal questions? He's all yours for 1 hour!
How uncomfortably personal are the questions allowed to be? >:D