Hi Acxeleon! That's a great question with an
apparently rather long answer.

So, to begin with, Telepath Tactics definitely supports skills that affect the target's dodge--you'd just need to make sure that their
affecting attribute in
Attacks.xml says
Dodge instead of
Health.
That aside, there are a few conditions that already drop the target's dodge chance to zero: namely, if they're swimming, slowed, or blinded. Because of this, any skill that imparts Slowed or Blinded status, or that dunks a character into water or lava, will have the effect of eliminating any dodge chance the target possesses! In the new engine I'm working on (based off of the old Telepath Tactics system!) there is an additional status effect (Immobilized) that drops Dodge to zero, and Frozen and Stunned have that Dodge-eliminating effect as well.
The upshot of all this is, I'm not sure it would be
super useful to have skills that focus exclusively on lowering Dodge when there are so many skills that accomplish this same thing--but I
do really like the idea of having a buff that boosts Accuracy! That would be great for Bowmen, and it would be especially useful in the new engine (where
having an Accuracy above 100 makes status effects more likely to take hold).
Thank you for the suggestion!