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Favoriate four orbs

Started by SmartyPants, February 18, 2012, 12:38:16 PM

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Which are the most useful four orbs?

White
0 (0%)
Blue
0 (0%)
Orange
0 (0%)
Black
0 (0%)
Crystal
2 (33.3%)
Blood
5 (83.3%)
Indigo
0 (0%)
Violet
3 (50%)
Yellow
4 (66.7%)
Azure
5 (83.3%)
Green
5 (83.3%)
Opal
0 (0%)

Total Members Voted: 6


Xemadus Echina

#1
Azure and green go great together. I think we can all agree on that one. I tend to not use the resistance orbs at all though.  Cept for the crystal anyway.  Very useful when farming guards (though by then I'm generally 1 hitting 2 of them with light bomb....)
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Chocobo_Fan

The resistance orbs are definitely situational, though they can be very useful. The crystal orb is the exception, though, since so many enemies use physical attacks, so I usually have that equipped by default (...and also because it can't be removed due to a bug). Duvalier is a frail, pathetic thing (no natural health bonus), so he needs the Blood Orb to have any degree of survivability, especially since enemies target him specifically. I chose the yellow orb over the violet one, because I found that, despite the extra 15 PsP, Duvalier's attacks are just so energy-consuming that I quickly run out anyway. The yellow orb allows him to quickly regenerate PsP without needing Luca (who can use Transfer on someone else, such as Set), which I find is more valuable than just a bigger pool. I round it out with the azure orb, because as this poll shows, everyone loves the azure orb. I don't use the green orb, though, because I already got Arman to increase Duvalier's speed. I generally find that 6 speed is good enough in most circumstances.

CraigStern

Quote from: Chocobo_Fan on February 20, 2012, 06:24:21 AMThe crystal orb is the exception, though, since so many enemies use physical attacks, so I usually have that equipped by default (...and also because it can't be removed due to a bug).

That bug has been fixed. :)


Chocobo_Fan

#5
QuoteThat bug has been fixed. :)

:D

Quote from: SmartyPants on February 20, 2012, 03:29:31 PM
I find that the Blood Orb makes the resistance orbs less necessary.

I don't, actually. Maybe for the early game, but remember that Duvalier has no health bonuses to begin with. The Blood Orb just brings him up to par with other allies that have intrinsic health bonuses, but in the late game, enemies can still utterly demolish your health. I'm mainly thinking of the Somnus quest -- the Loyalist Captains and Soldiers hit like trucks. And they're everywhere! D:

Also, hm, the green orb does not simply bring your speed to 9, as I originally thought -- it can bring it up to 10 and above if you've had Arman raise your speed. This could change things... I still don't know what orb I'd give up, though.

Edit: Actually, I redact my statement about the Blood Orb -- Static Shield works better. Now, I usually replace the Blood Orb with the Green Orb.