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Gameplay slowdown

Started by Sythion, August 04, 2019, 04:13:28 PM

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Sythion

I know, long overdue (played the demo several times, and messed about early levels of the official campaign on release). Finally giving the game a proper playthrough and was unhappy to find that as battle went on the fps dropped slowly, but eventually reaching a point it was nearly unplayable.

Is there any known fix? I would imagine restarting the game between battles help, but a lack of "Suspend" feature means a slow battle has to be redone or trudged through.
Hunger is the best spice.

CraigStern

Unfortunately, this was one of the few issues I was never quite able to get a handle on in the old engine (and it's something I'm half-convinced is simply a byproduct of using Flash). It's one of the main reasons I started remaking the game in Unity! (Which is coming along quite well, by the way.)

Sythion

A shame but I'm still having a blast nonetheless. Thanks for replying!
Hunger is the best spice.