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I wrote about my thoughts on the game

Started by Mania, January 17, 2020, 01:57:23 PM

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Mania

I just finished my extensive review/retrospective on Telepath Tactics, so I'll share it here!

It's rather long, I had quite a lot to say so it wound up being over 5000 words long, so I'll link to my article about it rather than copy it over, since it also contains screenshots and whatnot.

https://maniafig.blogspot.com/2020/01/telepath-tactics-deterministic-effort.html

I'm hoping this doesn't count as advertising, I'm guessing not?

CraigStern

Ahhhhh, thank you so much! Reading this really gave me a huge morale boost. :D

I hear you on the status effects thing. It's tough to come up with effects that are clear, consequential, and easy to understand without making them so significant that they basically need to have a chance at failure to avoid unbalancing the game. (I suspect you may have read it, but if you haven't yet, you might find this interesting--it discusses the design philosophy underlying what is and isn't deterministic in Telepath Tactics: https://sinisterdesign.net/unpredictability-and-control-in-turn-based-combat-an-examination/)

Perhapsthe counters need to be stronger; Lead Ointment and Thermal Paste giving only +10% resistance upon use isn't that impressive, and they're not super accessible in the main campaign. In fact, yes--I am going to go do that right now!