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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

#1125
  • fixed in version 1.1c: it was possible to unlock Multiplayer Arena but still not see it in the New Game menu's campaign list afterwards.
  • fixed in version 1.1c: if a unique character reached 0 health from Burning applied by another unique character, the defeated character's defeat bark would be overriden by the victor's victory bark.
  • fixed in version 1.1c: Multiplayer Arena had an outdated campaign description.
  • fixed in version 1.1c: some of the text in the main menu screen for Multiplayer Arena was difficult to read against the background.
  • fixed in version 1.1c: with the right timing and the use of sprinting, it was possible to jump on top of destructible objects intended to be impassable in free movement mode.

CraigStern

#1126
  • in version 1.1d: pop-up text telling you an item can't be used, equipped, unequipped, given, or dropped in certain contexts are now hooked up to localization.
  • fixed in version 1.1d: certain properties were not getting carried over when the game cloned a dialogue branch, which could sometimes lead to the input text field not appearing or dialogue throwing a null error.
  • fixed in version 1.1d: it was possible to give personal items in battle or in the reserve supplies screen.
  • fixed in version 1.1d: it was possible to give items in the reserve supplies screen if the giver was Enthralled.

CraigStern

For the next update:

  • fixed: four variant lines of background dialogue about having a bad relationship with the grandparent or grandparents who raised a character could not be selected due to misformatted tags requiring certain biographical details.

CraigStern

  • UI improvement: in-battle unit tooltips for characters on the leftmost 1/3rd of the screen now appear to the left of the unit so as to avoid covering the area the player is focused on.
  • free movement improvement: fixed an issue where standing still next to multiple units and then moving into one of those units to shove it wouldn't work (you would have to move away, then come back and reinitiate the collision to shove).
  • free movement improvement: the game is now forbidden from detecting freefall during the half second after a unit spawns so as to prevent the game from spawning dust particles and the "jump landing" sound effect every time you switch scenes.
  • free movement improvement: increased the minimum downward velocity necessary for the game to detect a soft freefall.

CraigStern

#1129
  • UI improvement: when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of health they stand to lose (or gain) flashing in white!
  • UI improvement: when mousing over a skill target that can counterattack, a health bar will be displayed beneath the attacker showing with the proportion of health they stand to lose (or gain) from the counterattack flashing in white.
  • UI improvement: when mousing over a knockback target, a health bar is now also displayed for any unit they're going to be knocked into with their own proportion of health to be lost flashing in white.
  • fixed: the counterattack icon in the targeting reticle was sometimes not playing its flashing animation.
  • fixed: a character tooltip could be displayed twice consecutively due to multiple tooltip timers being added.
  • fixed: Multiplayer Arena still wasn't unlocking as intended for some players.