Back to focusing on the Telepath Tactics remake!
-- spent hours working on the free-roaming bandit fortress section. However, it's clear that that sequence is going to require a lot of work on various aspects of the engine, so I'm skipping over it for the moment to get more scenes working using the core stuff that's already in-engine.
-- got the bandit fortress outer wall battle working.

-- fixed: it was possible for dialogue without a specified Conv ID to retrigger itself mid-dialogue by performing script actions that theoretically trigger new dialogue (such as opening a door), thereby trapping the game in a loop.
-- fixed: the game was tying triggered instances of dialogue to the parent dialogue data, which could result in errors trying to access the dialogue after removing it from the triggered dialogue queue.