Ran another virtual playtest over Discord on Wednesday.
-- began refactoring the bespoke 2D particle system code so that 2D particles will be framerate-agnostic. (This should eliminate that annoying effect where 2D particles spawn and move way too fast on fast machines, and way too slow on slow machines.)
-- you can now mouse over a character's class in the character screen to get a tooltip description of their class just as you can in the recruitment screen.
-- there is now a "shop guide" overlay to introduce new players to the various features of the new shop interface. It can be called automatically with a 4.5 second delay using a new boolean parameter in
ShowShop, or the player can access it themselves by hitting the new '?' button in the shop interface:

-- advice events no longer foreclose Gatherings.
-- added a pop-up animation to the New Turn box in battle.
-- fixed: the dialogue box wasn't using the smooth disappear animation in battle, and instead relying on an outdated "instant disappear" function from early in development.