Created a demo version of the game for PAX East!
-- it is now possible to use a list of characters as part of the stat name parameter for SetStat with the Familiarity, Friendship, and Romance stats. In place of a character name, simply use List:List Name.
For example, this will create a list of every unit other than Larry, name it IntroduceToLarry, then set a familiarity floor of 5 for Larry with respect to all those units in the list:
Action>UnitsToList/IntroduceToLarry,,Race:true:Golem|Race:true:Spirit|Name:true:Larry</Action>
<Action>SetStat/Larry,Familiarity List:IntroduceToLarry,f:5</Action>
-- the recruitment interface can now be passed a minimum recruitment value; the player must recruit at least that many characters in order to leave the interface.
-- made the introvert character greetings more interesting.
-- fixed a small typo in one of the blunt character greetings.
-- fixed: it was possible to bypass cut scenes with menus by clicking the background at the exact right moment between when the scene faded in and the menu appeared onscreen.
-- fixed: code for the SetStat with the Familiarity, Friendship, and Romance stats was not correctly set up for the formatting currently used by those actions.
-- fixed: cut scene dialogue in a frame of narration that automatically ran and then closed via EndConvImmediately would lock the player out of clicking the background to advance the narration.