Author Topic: Together in Battle Dev Log  (Read 37490 times)

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #345 on: November 07, 2021, 06:35:28 PM »
-- improved the difficulty selection interface at the start of the Vengeance of Emma Strider campaign.

-- fixed a small, cosmetic scripting error in the post-Caravan Battle cut scene.

-- new parameter supported for the Death Rules condition: Max Health -1. A character who falls in battle will return, but with 1 less maximum health.

-- updated the scripting to ensure death rules are applied uniformly whether a character is premade or proc gen in the Vengeance of Emma Strider campaign.
« Last Edit: November 07, 2021, 06:58:25 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #346 on: November 09, 2021, 03:47:33 PM »
Gave Georgi artist feedback on unique character portraits.

-- when a character gives another character an item they can equip during battle, the game now prompts you to have them auto-equip it. If you hit proceed, the character automatically equips the item they were given without you having to go into their inventory.

-- set 640 x 400 as the absolute bottom limit on selectable resolutions for the game.

-- fixed: it was possible for level geometry to clip through the new turn and victory windows if at a high enough elevation in the middle of the screen.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #347 on: November 10, 2021, 01:29:07 PM »
Gave Georgi artist feedback on unique character portraits.

-- cleaned up Axefighter animations.

-- fixed the Walk animation on all unpromoted spriggats.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #348 on: November 12, 2021, 02:37:19 PM »
-- added a third option for the Combat Zoom setting intermediate between On and Off: Attacks Only. This causes the game to zoom in only for skills that can deal damage, targeted at an enemy.

-- fixed: there were no "clicking" sound effects for text-picker UI elements.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #349 on: November 14, 2021, 05:04:05 PM »
Ran a public playtest for Telepath Tactics: Liberated Edition! Found a bunch of bugs and things to fix, but overall I'm quite happy with the state the game is in. :)

-- increased the number of character deployment slots for the Battle with Gunther (in case the player is using a lot of level 1 villagers and needs the extra manpower).

-- changed Meridian's class name to reflect the new naming conventions for spriggat classes.

-- changed Harynx's class name to Psy Healer.

-- Louise Legerdemain now starts out with Focus Pills in her inventory.

-- fixed: characters were not recovering health after the Defend the Camp battle.

-- fixed: characters could open and close doors across large elevation differences.

-- fixed: the game was freezing every time a character leveled up and it couldn't find promotion options for that character's class.

-- fixed: the game was not restoring character health under the Max Health -1 death rules, leading characters to spawn with 0 health.

-- fixed: the AddTextOverlay script action could mess up the game if its parameters were incorrectly formatted.

-- fixed: the game was not recognizing Blank tiles as walls, leading enemies to inappropriately shove characters into these spaces as though they were chasms.
« Last Edit: November 14, 2021, 10:09:29 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #350 on: November 15, 2021, 12:26:00 PM »
-- greatly increased the speed on WASD and controller stick camera panning.

-- resolved jerkiness in WASD camera panning.

-- massively improved the responsiveness of WASD camera panning.

-- Throw Axe and Halberd no longer have an accuracy penalty.

-- fixed: entering exploration mode during an AI player's turn would lock up the game.

-- fixed: using an item in exploration mode would prevent the character from using other items in exploration mode.

-- fixed: characters could use the Talk command across large elevation differences.

-- fixed: characters could use the Use command across large elevation differences.

-- fixed: the game would bring back the "Give item to whom?" text overlay upon ending dialogue occurring after a Give action.
« Last Edit: November 15, 2021, 02:57:18 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #351 on: November 16, 2021, 11:41:28 AM »
-- tweaked the way the level-up screen behaves when a character promotes.

-- fixed: the game wasn't dynamically adding or removing fog of war when maps used the AddCondition or RemoveCondition script actions.

-- fixed: Moonless Hunt was still trying to use the now-deprecated ChangeCondition script action to lift fog of war.

-- fixed a couple of typos in the inventory slots for enemies in Moonless Hunt.

-- fixed: rather than colliding, destructible objects could be knocked onto the same space as other destructible objects.

-- fixed: running a script action to rotate a character not present on the battlefield would result in the game throwing a null error.

-- fixed: hotkeys were not properly linked to the current page of character skills for units with more than 9 skills.

-- fixed: under certain circumstances, auto-connection bridges linking up to land would spawn at the wrong elevation.

-- fixed: when trying to Create an object on a space already containing an object, the game would use the reinforcement-spawning rules and create it on the closest free space. Instead, the game simply won't put anything down.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #352 on: November 18, 2021, 07:40:24 AM »
Marketing nonsense (created more portrait glow-up images); gave artist feedback to Georgi. Also:

-- created a distinct skill button for Timed Charges.

-- updated the "place trap" skill descriptions to indicate what each trap does.

-- fixed some scripting in Caravan Battle.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #353 on: November 18, 2021, 05:05:53 PM »
Gave artist feedback to Georgi.

-- received the bulk of the final unique portrait assets!

-- created portrait data for Gavrielle Hashmal, Farasat Hashmal, Louise Legerdemain, Madeleine Strongarm, Scarlet Etoile, Ambuur Sang, Harriet Glaive, Tremolo Phalanges, Phoebe Wittler, Teresa Dayo, Gunther Lathe, Gulch, Fera, Igor Bloodbeard, and Zash.

-- Lakshmi and Scarlet now give death monologues if they fall in the Caravan Battle even if the death rules are not set to permadeath.

-- fixed: the game was removing armies from its list of armies when an army was defeated, which caused it to mark the number of turns passed incorrectly. Instead, the game now marks a defeated army as defeated and skips it while keeping the turn count consistent between rounds.

-- fixed: upon leveling up after using a skill with a "Can Move" after-attack type, if the character gained a new skill the skill would be immediately usable.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #354 on: November 19, 2021, 04:23:29 PM »
Received the remaining unique portrait assets from Georgi!

-- tweaked text alignment on cut scene menu buttons.

-- moved the enemy reinforcements in Defending the Camp back one turn so the player has a chance to react to their appearance.

-- created portrait data for Silithis Predat, Des Serret, Hee'la, Silas Harrowbeak, Rebecca Flare, Zimmer Thrawn, Meridian, Harynx, Lord Dakarai, Vitalia Spring, Umber Gnawbone, Naila Hashmal, Edwin Gabbergast, Oliver Spenks, Sarn Kamina, and Siripent.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #355 on: November 21, 2021, 09:37:22 AM »
-- created portrait data for Sarn Kamina Hooded, Doran Chamberlain.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #356 on: November 21, 2021, 04:53:53 PM »
Gave artist feedback.

-- created portrait data for Tarion, Tarion Dark.

-- added a SkillPreference tag to Lakshmi in Caravan Battle to keep her from choosing suicidal Bayonet moves in the opening turns.
« Last Edit: November 21, 2021, 04:58:10 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #357 on: November 22, 2021, 02:06:49 PM »
Gave artist feedback.

-- the Adelbrae Battle now gives a game over if any character dies, not just Emma or Sabrina.

-- created portrait data for Annel Stormhunter, Archos, Pathos, Medomai, Nikolai, Tarn Strider, Tarn Strider Sick, Samir Hashmal, Cloch, Dale Spenks, and Emma Child.

-- fixed: the game would check for a kill-all victory on maps even when exploration mode was turned on, resulting in a victory screen popping up upon entering empty rooms in exploration mode.

-- fixed: the game wasn't passing through species data on unique portraits for palette-swapping purposes.

-- fixed: when accessing the reserves supplies during deployment, the game was using the wrong army number when trying to determine the correct roster to use for the reserve supplies screen.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #358 on: November 22, 2021, 06:18:41 PM »
Running the second public playtest for Telepath Tactics: Liberated Edition!

-- gave Light Armor mastery to a bunch of enemy unit types that should be able to equip Leather Armor.

-- added Iron Spear to the weapons available at Merchant 2; added proc gen spears to all merchants after Merchant 1.

-- fixed: the Merchant 3 scene had an XML formatting error that prevented it from being loaded.

-- fixed some minor scripting issues with the Coria and Merchant 3 scenes.

-- fixed: Burning status on Timed Charges would end after only a single turn.

-- fixed a bunch of range errors that could occur with satchel charge explosion chains.

-- fixed: the game would mistakenly regard consumable items as equippable in some circumstances.

-- the 10-degree camera angle change resulted in MoveCam coordinates no longer looking correct in a bunch of scenes; fixed this for a handful of scenes.
« Last Edit: November 22, 2021, 10:38:07 PM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #359 on: November 23, 2021, 04:41:32 PM »
-- there is now a toggle in the Options screen to switch the game into windowed mode.

-- reduced the value given to healers and heroes by the AI to make it less predictable in its targeting priorities.

-- fixed: the Talk button would remain lit up when OnTalk dialogue partners were next to each other even after they had exhausted their OnTalk dialogue.

-- fixed: you could undo moves after using the Give command in battle.

-- fixed: you could Give items to a character even if the recipient's inventory was full.

-- fixed: Fera was lacking masteries.

-- fixed an inaccuracy in the description for Deep Breath.
« Last Edit: November 24, 2021, 08:18:26 AM by CraigStern »