Author Topic: Together in Battle Dev Log  (Read 37798 times)

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #375 on: April 27, 2022, 03:16:09 PM »
Switching back to TiB development for a bit to get a demo ready for Steam's upcoming roguelike and roguelite festival!

-- added the TiB demo to the game.

-- updated loads of out-of-date XML files so the demo would run correctly in-engine with its current feature set.

-- added a little team-size indicator to the Army Overview button in the recruitment interface.

-- fixed: the game was calling the incorrect method on calendar events to serialize them for saving.

-- fixed: reference to the "recruited" particle system in the recruitment interface had become lost somehow.

-- fixed: expletives incorporating the name of the character's chosen god were not processing the -GOD- special character when getting displayed onscreen.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #376 on: April 29, 2022, 10:53:00 AM »
-- added some basic difficulty options to the demo.

-- fixed: the proceed anyway button on the "insufficient recruits" warning in the recruitment menu was incorrectly formatted.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #377 on: April 30, 2022, 04:36:23 PM »
-- fixed: returning to the shop would not return the info bar to the screen.

-- fixed: the mechanic portrait would not reappear after finishing up shopping for golems.

-- fixed: tics and laugh phrases could end up displaying the wrong pronouns when used in a response line in camp.

-- fixed: the game would not process the approaching character's name when supplying a generic approach line for the character after failing to find a specific one.
« Last Edit: May 01, 2022, 05:31:56 AM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #378 on: May 03, 2022, 04:21:52 PM »
-- fixed some issues with the Save Grandpa mission that cropped up due to changes to the game over the past year.

-- fixed: Hide was in the skill progression for both Blackguards and Whispers, rendering the Whisper promotion choice redundant.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #379 on: May 06, 2022, 01:12:33 PM »
-- created a Drowning Res. icon, added it to the game.

-- fixed outdated description for the Bad Joints trait.

-- fixed: the game was not parsing the -CLASS2- special character in dialogue.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #380 on: May 07, 2022, 07:23:33 AM »
-- fixed: certain response lines were using the wrong pronoun special character, causing the game to refer to the listener instead of the speaker.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #381 on: July 06, 2022, 08:55:13 AM »
-- tweaked the design of Battle at Grabber's Grove to open up more avenues for movement and make things a little more interesting for most players.

-- fixed: the game could choose a narrated "idle chatter" presentation for character conversation with characters who had never met before (for whom no such narration exists). This would result in the game displaying a placeholder narration a la "X and Y performed the activity Talk."
« Last Edit: July 06, 2022, 09:46:06 AM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #382 on: August 15, 2022, 09:33:27 AM »
-- added some new physical traits to the game.

-- new tag added to the game: ModSkillKnockback. Modifies the knockback value of a skill (and those dependent upon it).

-- added a new proc gen weapon modifier: Colossal. Adds +1 knockback to skills of the type the weapon grants (and those dependent upon it).

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #383 on: Today at 12:43:20 PM »
-- fixed: certain response lines incorporating character-specific tic, laugh, or expletive phrases with pronouns could mistakenly use the listener's pronouns instead of the speaker's.