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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

- the game now tracks total damage dodged and total damage blocked by units in combat.

- new post-battle MVP award type: Most Damage Dodged or Blocked.

CraigStern

- fixed: because the Kill-All Victory condition was turned off for army 0 in Attack the Idol matches, destroying the idol would not actually cause the player to win after it resulted in army 1 being wiped out.

CraigStern

#887
- the game now auto-updates glow values for characters from older versions.

- fixed: shops in the cutscene editor had broken, throwing a null error when displayed.

CraigStern

- the game now tracks collision damage and falling damage dealt to enemies in combat.

- new post-battle MVP award type: Most Impact Damage to Enemies.

CraigStern

#889
After a week away on my honeymoon, I'm back in Chicago with my Together in Battle to-do list in hand!

- fixed: defeating all enemies on the first floor of a cavern would send the player back to camp instead of down to the second floor.

- fixed: receiving a psy clash deck from Rohit during the Festival of the Ascendant Lights would cause the game to overwrite whatever assorted psy clash cards the player may have accumulated up to that point.

- fixed: when using gamepad controls, after moving a character with a healing skill, the game would not auto-select a Shield skill for use on a damaged ally in range unless the ally belonged to a different army.

- fixed: when using gamepad controls, after exiting the game settings menu in a cutscene, the game would inappropriately return gamepad focus to the underlying scene rather than the main options menu (which remained open onscreen).

- fixed: one of the greeting line variants for Imaginative characters was missing a period.

CraigStern

#890
- added scripting to mark objectives reached for characters who take down an enemy idol or inspirational leader in the arena, or who recruit their sibling there.

- added scripting to mark objectives reached for characters who achieve certain objectives in the monkey league qualifier, battle in the dissidents' den, blacksmith rescue fight, golem attack, revenge quest battle, and battle in the northern stepwell.

- during the blacksmith rescue mission, there is now alternative dialogue for Dhatuu Dil if you speak to him with a golem or a spirit.

- new script action: ReplaceInList. Systematically goes through a custom list and, upon finding a particular entry value, replaces it with a different value. Three parameters: List Name, Entry Value, and New Value. Optional fourth parameter: Allow "Contains" Matches. (If this last parameter is set to true, the game will count any value containing the Entry Value as a match.)

- fixed: during the Stat Advice camp event, if one of the stat possibilities was Counter Limit, the game would fail to display the correct icon alongside it.

- fixed: when reporting to Manbir Raksha following the attack on the royal guard informant, if the informant was not saved, certain dialogue replies led to the wrong part of the dialogue tree, causing the conversation to proceed as though the player was speaking to Prince Ajit.

- fixed: if, during a Psy Clash match, you had multiple minions with free-targeting (e.g. bowmen or crossbowmen) in play and the opponent ran out of minions for you to target in the middle of free-targeting, the game would softlock.

- fixed: if, during a Psy Clash match, the AI opponent had multiple minions with free-targeting (e.g. bowmen or crossbowmen) in play and you ran out of minions for them to target in the middle of free-targeting, the game would freeze.

- fixed: when using gamepad controls, the B button would behave like the A button during dialogue even in contexts where this made no sense.

- fixed: when using gamepad controls and selecting from a list of units in dialogue, if the dialogue tree returned to the list of units, the tooltip for the last selected character would still be showing onscreen.

- fixed: when hiring out characters, the game would show a message about right-clicking characters to see their stats in detail even if the player was playing with a gamepad.

- fixed: in proc gen battles where the player's characters auto-deploy and the final character in the roster had a wound level greater than 1, the game could throw an out-of-range error when queuing up the characters to spawn.

- fixed: the file containing the data for the Poison Needles skill had gone missing from the game.

- fixed: during the free-roaming bits of cavern exploration, the introductory text had ceased to coexist peacefully with the free-roaming tutorial text.

CraigStern

- fixed: when playing on Steamdeck, the gamepad cursor was not aligned correctly for the day cells in the calendar screen.

- fixed: when playing on Steamdeck, the gamepad cursor was not aligned quite right on item options buttons (Use, Give, Drop, Cancel, etc.)