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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

For the next update:

  • new physical trait: Swift. The character gets +1 to Speed. Lissit only.
  • new physical trait: Oblivious. The character gets -2 to Reflexes.

CraigStern

  • new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.
  • AI improvement: on its highest difficulty level, the AI now takes into account tags that let a character act again after a skill that would ordinarily feature an "End Turn" after-attack behavior, making it much more likely to use multiple skills per turn with promoted enemies and allies.
  • AI improvement: fixed the issue that was causing enemies to move multiple times in a row before attacking or ending their turn.

CraigStern

Pushed the above as version 1.1.11. For the next hotfix/update:

  • fixed: the campaign downloader was not displaying the message to manually move the downloaded campaign folder if OneDrive or Copilot prevented the Directory.Move() function from completing successfully in Windows.

CraigStern

#1158
  • UI improvement in version 1.1.11a: when pressing the Create Log button in the Report an Issue window, it now tells you where the log file was created.
  • UI improvement in version 1.1.11a: the Report an Issue window now has a button to tell you exactly where your save file is located. (In Windows, pressing it will automatically open the folder with your current save file already selected.)
  • UI improvement in version 1.1.11a: the Report an Issue window now has a button to directly email the developer, with relevant info pre-filled to make reporting easier.
  • fixed in version 1.1.11a: various parts of the game code responsible for parsing strings to floating-point numbers were missing culture-invariant flags, meaning that they could fail to recognize decimals properly for players in some regions.
  • fixed in version 1.1.11a: it was possible to ask the recruiter for a starting team even after the very first recruitment.

CraigStern

For version 1.1.11b:

  • fixed in version 1.1.11b: the forward slash character was excluded from use in the custom character dialogue window, preventing the player from closing special formatting characters like italics or bold text.
  • UI improvement in version 1.1.11b: pressing Q again when all enemy danger zones are being displayed onscreen will now toggle them off.

CraigStern

For version 1.1.11c:

  • fixed in version 1.1.11c: when displaying army-wide danger zones, the game was not accounting for spaces that could be attacked by immobilized characters.
  • fixed in version 1.1.11c: the curly brace characters were excluded from use in the custom character dialogue window, preventing the player from using certain special characters.

CraigStern

For version 1.1.11d:

  • fixed in version 1.1.11d: the hobby response line, specifically, was not getting saved when creating a custom character.

   

CraigStern

For version 1.1.11e:

  • fixed in version 1.1.11e: when equipping or unequipping items within the reserve supplies using the character screen (instead of the inventory subwindow), the character's stats were not updating until the character screen was closed and reopened.

CraigStern

For version 1.1.11f:

  • fixed in version 1.1.11f: when changing Charge to be learned specifically between levels 3 and 6, the skill was left in early skills rather than being moved to level-specific skills, causing the game to stop reading it correctly for proc gen cavaliers.
  • fixed in version 1.1.11f: the input field for new dialogue when creating a custom character was inappropriately set to one line instead of multi-line.
  • UI improvement in version 1.1.11f: the input field for custom character dialogue now contains placeholder text explaining common special characters that can be used in dialogue for formatting.
  • new in version 1.1.11f: the input field for custom character dialogue now supports use of the PICK{X|Y} special character.